Moderator: Community Team

The dice ARE random and I am not a senior member.cfactory wrote:I have read through many posts from members complaining that the dice are not random. Every time, smug senior members and mods come back with the same dismissive replies; "It's the same for everybody, if you don't like it...dice analyzer...here we go again"
Actually it isn't. Far from it, CC is getting more and more members everyday and number of games played are also increasing. Statistics prove it, 1M to 1.5M games in roughly 80 days.cfactory wrote:It's like the owner of the Titanic telling anyone who will listen that the ship is unsinkable as it settles deeper into the Atlantic! Conquer Club is not exactly sinking, but the analogy is still appropriate.
This is only the one side of the story. Do the people who get these lucky dice, don't enjoy the win? Sure they do! However, luck is not all, skill is very much required. Games are won with skill, dice is just a path to victory. If you do get bad dice and thus are unable to win, at least you can be satisfied that you played better than the other even if you didn't win.cfactory wrote:This is an ENTERTAINMENT website. Your members pay money to enjoy themselves. You can run around telling anyone who will listen that the numbers all add up, but the bottom line is you have dissatisfied customers. THE DICE SUCK! Half my games are ruined by 4+ to 1 losses OR WINS. It's no fun winning a game when your opponent loses 12 armies taking 3 of your armies!
This is loosely based on risk. It is not something that CC developed itself. If you have to complain about it, please go to Hasbro and request them to change rules. Also, why don't I see, everyone on this complaining about the dice when the dice are the same to everyone? Because most of them have accepted the fact that the dice ARE random and adjust their play according to it. You should toocfactory wrote:You can keep defending your dice programming and ignore the fact that you are losing customers, or you can start paying attention to your customers and try to come up with a solution that increases enjoyment while providing a game environment where the outcome is more determined by skill and not your streaky dice formula!
Just my humble opinion.
no, read the post.Skittles! wrote:Shouldn't it be - The titanic was unsinkable?
Makes more sense.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
I read a little of it, but I still insist it should be was instead of is.. As the titanic is the past man!Fircoal wrote:no, read the post.Skittles! wrote:Shouldn't it be - The titanic was unsinkable?
Makes more sense.
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
It should be never was unsinkable because it sankSkittles! wrote:I read a little of it, but I still insist it should be was instead of is.. As the titanic is the past man!Fircoal wrote:no, read the post.Skittles! wrote:Shouldn't it be - The titanic was unsinkable?
Makes more sense.

No, because he's not making the statement, he is likening the people who said it (and were wrong) to the people saying the dice are random.Skittles! wrote:I read a little of it, but I still insist it should be was instead of is.. As the titanic is the past man!Fircoal wrote:no, read the post.Skittles! wrote:Shouldn't it be - The titanic was unsinkable?
Makes more sense.
I thought the site got a new file whenever the current when ran out, or was that changed?The1exile wrote:Personally, I can't see the problem in downloading another 500,000 dice rolls from random.org and adding them to the current file.Twice as random! More interestingly, though, I'd like someone to run the entire dice file through the dice analyzer to see if its actually fair, or it's randomly biased toward a certain die result.
Of course you are unlikely to win this battle as when both roll two dice the defender wins more because he wins ties. Also if the attack loses two armies they would lose the battle, but if defender loses two they could still win. So yes, three on three battles are skewed toward the defender, but not by the dice, by not by the dice, by the rules of CC/Risk...Kemmler wrote:He's true though, whils tthe dice are supposed to be random you can NEVER win 3 on 3 battles! It sucks that way...
both the rolls? if they win you lose 2 which means you cant attack any moreKemmler wrote:On 3 on 3 battles it seems the defender always wins both the rolls... always
As a relatively senior member (1 year next week), I applaud you and commend your efforts at squashing this whiner.insomniacdude wrote:The dice suck. Sometimes you run into a string of bad luck. Sometimes that string can cover extensive ground and time.
But the dice are still random, and that same string of bad luck is as likely to happen to you as it is anyone else on the site.
I don't get why people keep complaining about the dice. Even if the dice are "rigged" to suck (which would take more programming then to actually just use random.org's randomness generator), then they are rigged FOR EVERYONE, which mean WE ALL HAVE THE SAME DISADVANTAGE!
Clearly that isn't true, because some people clearly keep winning.
Come back with some evidence to support your claim. Not just your experience from the past week. CC rolls literally millions of dice every week. you'd have to take extensive research of your dice rolled over at least a years' worth of time, and do extensive analysis against player, player color, player rank, map, card system, fortification system, public/private, fog, singles/teams, and terminator and assassin games AT LEAST to give some weight to your argument. Until then, the senior members (and then some) will see this as nothing more then a thread to whine. And until proof actually surfaces (which I'd be happy to see....I hate the dice as much as the next person), then that's all this thread is.