Moderator: Cartographers
Yeah, I think going back to the straight +3 or +4 for a triangle eliminates some 'luck of the draw' factor.EvilOtto wrote:My concern about playability is that some player(s) will start with much better placement than others (more armies in the outer triangles, more grouped) and will be able to jump on several of those +2 bonuses very fast... which will give them a quick edge on the +4, etc. I don't mind bonuses for small groups of countries, but they should be small bonuses or the game will be over in the first turn or two.
I love this idea - gets back to the understated background I wanted to start with, and I can lose that stupid dragon. I really want to hang on the bright board, however - after all this is taken from a children's game. Again, later this week.EvilOtto wrote:For the graphics I'd kinda like to see something more muted like an old ink painting with the washed ink effect for mountains, etc... I could see the whole background being black and white (or toned like a brownish ink?) with only the board itself having bright colors?
I'd love to see a map with overlapping territories - maybe a series of venn diagrams? Sounds like another map entirely though. Somebody other than I should take the idea and run with it.EvilOtto wrote:Another thought: what if continents overlapped? So the small blue triangle is worth +1, full blue triangle is +2 and adding white A, C, H and I gives you +3? Of course White A would also be needed for the large purple triangle. (edit: I think Molacole posted this idea too).




I agree.AndyDufresne wrote:The background is interesting, but the clash I can't stand. I know you mentioned you would like to keep the bright feel, as it's a game...but I think...if you gave everything an old classic 'wood' feel...with faded painted colors...might fit better...and look like a nice theme piece.
--Andy
I'd keep the triangles as the same basic colors, but tone them down in keeping with the background. Antique them a bit.AndyDufresne wrote:The background is interesting, but the clash I can't stand. I know you mentioned you would like to keep the bright feel, as it's a game...but I think...if you gave everything an old classic 'wood' feel...with faded painted colors...might fit better...and look like a nice theme piece.
--Andy
Enough said... that's my next project. I knew the primary colors were in trouble as soon as I dropped in the new background.btownmeggy wrote: I'd keep the triangles as the same basic colors, but tone them down in keeping with the background. Antique them a bit.




qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
I could, but then it increases the map size without increasing the playing area. I also played with tipping the entire thing back and scaling it to give a sense of 3-d perspective, but I decided playability was more important.Lone.prophet wrote:could u turn it a bit so it doesnt look so stiff

not just u, could you sumhow make an inset w/ the legend?johloh wrote:with the new background I find the text in the legend a bit hard to read because of the light text on the light mountains.
maybe its just me....