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Re: Ant-Lovin v1.2

Posted: Wed Oct 13, 2010 4:52 pm
by army of nobunaga
To-Do---
+++++++
1) make the "fill" in the paths look better... Some sort of gradient (stahrgazer gave me some hints on how to do this)
2) CArtoonize the top.... (note to self- See pork)
3) Add the new poison bottle
4) Add the Egg Caches... and re-add the ants.

Re: Ant-Lovin v1.2

Posted: Thu Oct 14, 2010 4:53 pm
by army of nobunaga
well, 12 steps forward, 12.5 back...

Stahrgazer gave me a tip on how to make the paths more uniform.. so expect a completely diff looking set up soon.

Re: Ant-Lovin v1.2

Posted: Sat Oct 16, 2010 9:26 am
by grifftron
army of nobunaga wrote:well, 12 steps forward, 12.5 back...

Stahrgazer gave me a tip on how to make the paths more uniform.. so expect a completely diff looking set up soon.
Don't worry man, graphics can only get better from where you are now. Just work on the game play first and connections, graphics come later.. i just wanna see what your thinking of gameplay wise, all i see now is a bunch of apples and drinks on top of a pile of dirt O:)

Re: Ant-Lovin v1.2

Posted: Sat Oct 16, 2010 9:36 am
by MarshalNey
This map has huge potential right now, could be a very charming map. I'll be waiting to see how the gameplay turns out- are you still going to include hazards/obstacles?

Re: Ant-Lovin v1.2

Posted: Sat Oct 16, 2010 2:32 pm
by army of nobunaga
yes MarshalNey, working a spider in atm.... retooling it also now. Had to take another 20 spaces backwards to get some room. but the next version the gameplay will look a lot more recognizable..

Re: Ant-Lovin v1.2

Posted: Sat Oct 16, 2010 5:25 pm
by porkenbeans
The one thing that I like the most so far, (and please do not laugh), are the ants. Much character and cuteness going on there. Sort of, in a Doodle vane, if you get me. It reminds me of refrigerator art, that every house with a grade schooler has. You do NOT have to be a Leonardo to make something that has beauty, feeling, and worth. ;)

I would like to see you actually draw this out with crayon on the largest piece of construction paper that you can scan. Then reduce it to 840X800.

I could do the cartoon stuff for you, and you can have others do the ants and stuff, but in the end that would be a very different map, from what I think this should be.

Doodle is now the only refrigerator type art that CC has. I would not mind another, and your style of drawing is perfect for this style. I suggest that you consider all of the suggs, and then come up with your own artwork in crayon.
Click image to enlarge.
image

Re: Ant-Lovin v1.2

Posted: Sat Oct 16, 2010 6:17 pm
by army of nobunaga
very possible dude... I jsut need someone to tell me the pixel size the army circle is usually in a large or small map. So I can make the tunnel size ratio correct

Re: Ant-Lovin v1.2

Posted: Sun Oct 17, 2010 12:12 am
by porkenbeans
army of nobunaga wrote:very possible dude... I jsut need someone to tell me the pixel size the army circle is usually in a large or small map. So I can make the tunnel size ratio correct
I think that the width you have now will be fine. Do not worry so much about any of the graphic program just now. I say work on the crayon drawing first. The artwork on it will have plenty of time to develop and get better. The only thing that you need to know how to work right now is a crayon and scanner. That should suffice while you work on the GP. :D

Re: Ant-Lovin v1.2

Posted: Mon Oct 25, 2010 8:35 pm
by grifftron
http://www.conquerclub.com/forum/viewto ... 41&t=55666

just came across that, not sure if you have seen it but it might give you some ideas.

-griff

Re: Ant-Lovin v1.2

Posted: Mon Oct 25, 2010 8:42 pm
by army of nobunaga
grifftron wrote:http://www.conquerclub.com/forum/viewtopic.php?f=241&t=55666

just came across that, not sure if you have seen it but it might give you some ideas.

-griff

wow thank you man..

the project of mine isnt dead. But I decided to move my familiy to a safer city last week, so we are in middle of moving.


that map had potential... so many great maps that die at that stage...


thank you again for the link.