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Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6
Posted: Sun Feb 05, 2012 12:31 pm
by koontz1973
This was an idea I had at the start. Thought twice about it, removed it and then brought it back. Right now, I am redrawing the complete map from scratch with GP changes and a lot more. The historical aspect is going to be kept as BA is known as a destination for war criminals. Might be another week or two before I get an image up though.
Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6
Posted: Tue Feb 07, 2012 6:56 pm
by cairnswk
Could you perhaps include Peron and Evita...same era basically. This might assist to include de commescados (think that's how you spell it) and the labour unions - very prominate in Peron's days.
Just a suggestion.

Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6
Posted: Tue Feb 07, 2012 11:29 pm
by koontz1973
cairnswk wrote:Could you perhaps include Peron and Evita...same era basically. This might assist to include de commescados (think that's how you spell it) and the labour unions - very prominate in Peron's days.
Just a suggestion.

Never thought of it but now that you mention it, it sits nicely within the area. Will have a look at fitting them in.
Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6
Posted: Wed Feb 08, 2012 12:27 pm
by Industrial Helix
I didn't read completely through the thread, but it seems like you're considering a thematic change. Which I really hope is true because I'm sure Buenos Aires has more going for it than harboring various Nazis after WWII, plus I'm pretty sure Hitler never made it there as after the Cold War when the Soviet archives opened up, we now know that the Soviets knew where Hitler's body in Berlin was and in 1970 they burned and crushed it and dumped in the Elbe.
Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6
Posted: Wed Feb 08, 2012 12:51 pm
by koontz1973
IH, this is going to be just like Jakarta. One of those ideas that seem to be good, end up being bad and then a complete switch around to get it working again. It will take me a little time to work out the bugs but should have a new image this weekend/early next week by the latest.
Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6
Posted: Thu Feb 09, 2012 12:51 pm
by tokle
Donitz wasn't really a Nazi. He was just a soldier that got caught up in the mess.
He was acquitted of the charges of crimes against humanity at the nuremberg trials.
Having said that, I find this nazi theme a bit off.
I'm pretty sure you could come up with a better theme for this City.
Re: Classic Cities : Buenos Aires [11/2] pg1/3 v3
Posted: Sat Feb 11, 2012 8:05 am
by koontz1973
I know it is ugly but want to share which way this one is going to go now. All gimicks are gone and I am going to go with the history of the city and its expansion over the last 2 centuries. Found a map that shows the growth for this time period. I have kept the mordern names for the provenances and some have had to be merged, especially with the oldest times as the city was very small and had as many regions as the modern city had.
Will work on getting this up to foundry level now. Expect that over the next couple of days. Anything needing to be added (I know the time line needs to be finished) or textures you want to see, let me know.
- Click image to enlarge.

Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Sun Feb 12, 2012 5:18 am
by koontz1973
- Click image to enlarge.

Cleaned the image up.
Added the photos of the city through time.
Finished of the title/bonus legend.
Added the neutral starts.
Textures.
Colours optimized.
Impassables done.
Names moved. Now with drop shadow instead of glow.
Added the cities symbol.
Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Sun Feb 12, 2012 8:50 pm
by Flapcake
I realy like the pictures of the city and the legend are also nice, the impasseble trees are not my thing, small houses could look nice, to give the impression of a city

Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Sun Feb 12, 2012 11:57 pm
by koontz1973
Thats an idea fc. Would also be a way to show the difference between the historic and modern cities. Will look at putting them in.
Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Mon Feb 13, 2012 8:24 pm
by Industrial Helix
Glad you ditched the Nazis, I really like the idea of using houses instead of trees and I hope to see it in the next update. One thing kind of bothers me and that's the bonus legend. You should put a little paragraph explaining how the legend works and explaining that the city is divided into time periods... a very unique approach to a city map, in my opinion. Also Mordern should be Modern and you should say something like, Hold all of the the Modern/Historical City for +X troops.
Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Mon Feb 13, 2012 8:38 pm
by natty dread
Looks much better than the nazi version.
Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Mon Feb 13, 2012 10:34 pm
by koontz1973
Thanks guys, just looking for that next level. The basic GP is sorted, it is just that graphical flare to bring this idea to life that is needed now.
Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2
Posted: Tue Feb 14, 2012 12:52 pm
by koontz1973
Please forget the rest of the image for the moment, I need help with the houses. Any idea on how to draw them freehand (that means no of the shelf images) and make them look like the rest of the map in style. If the houses do not fit, then I can change the style of map easy enough. I have only drawn the first type of house. The large ones are where they need to be and then I shrunk them down. Does the smaller version work, if so then I can use those. I kind of like them as the colours fit the city photos. I can change the colours for the map to fit those quite easy.
- Click image to enlarge.

Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Wed Feb 15, 2012 8:31 pm
by Flapcake
You know im not that good an artist to draw those houses in free hand, I would have fond some toy houses on google and then have made an make over in PS.
but i like that idea much better than the trees

Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Thu Feb 16, 2012 6:54 pm
by Industrial Helix
You should draw an individuakl house firt then shrink it down and copy and paste it repeatedly. Use the line tool.
Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Thu Feb 16, 2012 7:19 pm
by natty dread
What's a line tool?
Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Thu Feb 16, 2012 9:29 pm
by isaiah40
natty dread wrote:What's a line tool?
PS has a line tool where you can draw do straight lines without having to push and hold the shift key.
Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Fri Feb 17, 2012 3:58 am
by Gillipig
First time I see this map. Looks nice koontz

! I like the trees you've chosen, and I like the bonus colours. Your legend is very unique which is usually something I say before I criticize it but I actually like it! Two thumbs up for this map

! If I were to add something constructive it would be that the water needs improvement. Add some waves or different texture to the water, it's a bit too simple and none water looking at the moment. I also think that the borders are a bit too thick.
Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Fri Feb 17, 2012 4:05 am
by koontz1973
Thanks gillipig, things are changing a lot for the next version. Got to get the impassables done right or not at all. Can make the territ lines a tad thinner but I sort of like the large chunky look to them.
there will be a lot going on inside the map so lets hope I do not over do it.
Re: Classic Cities : Buenos Aires [12/2] HELP page 3.
Posted: Fri Feb 17, 2012 4:38 am
by Gillipig
koontz1973 wrote:Thanks gillipig, things are changing a lot for the next version. Got to get the impassables done right or not at all. Can make the territ lines a tad thinner but I sort of like the large chunky look to them.
there will be a lot going on inside the map so lets hope I do not over do it.
That always a risk! The more things you add to a map the greater the risk of over doing it becomes. Especially when you have a solid map from the get go. I for one don't think you need houses as impassables on this map. I think houses as bonuses would be much more appealing idea, but it all depends on how you do it.
Re: Classic Cities : Buenos Aires [17/2] V3.3
Posted: Fri Feb 17, 2012 10:41 am
by koontz1973
Lots of new things to criticise.
OK, which of the buildings work, which do not.
Title changed.
- Click image to enlarge.

Re: Classic Cities : Buenos Aires [17/2] V3.3
Posted: Fri Feb 17, 2012 10:47 am
by isaiah40
If your going to have dice on the map, then the least you can do is place 1's on the tops of them!!
Seriously, I prefer the skyscrapers or the ones in the bottom right.
Re: Classic Cities : Buenos Aires [17/2] V3.3
Posted: Fri Feb 17, 2012 10:56 am
by koontz1973
Bloody funny isaiah. Just saw that myself. I will get rid of te dice and put some more coloured houses there then. They are the most typical for the city.
Re: Classic Cities : Buenos Aires [17/2] V3.3
Posted: Fri Feb 17, 2012 11:26 am
by koontz1973
Done.
- Click image to enlarge.
