You don't need to put my name in it... I have already 2 maps going for design briefs, so I can't have a 3rd one... the new rules of the Foundry. I'll still keep giving advice to you if you wish.
ps. I haven't quenched a map yet, but I have 3 projects of my own...
If you're still continuing the development... I would suggest you start figuring out the gameplay. What are the bonus values for each bonus area? How many neutrals start on the capital? The bonus values need to be put on the map.
Also it would seem to me that not all the abbreviations are necessary. Try to squeeze in as many of the territory names as you can, it is a lot better to have the names a bit cramped than to have tons of abbreviations to look up.
Ie. Pasco could well fit in the territory area. Amazonas could also, if you don't mind that the names overlap other territories, which isn't a problem IMO if done so that the territory names are clearly centered to the territories they represent.
Also some of the abbreviations don't quite make sense to me... R = Apurica? Why not "Apu." or "Ap."?
Huancavelica could be HC rather than Ha...
Also the rules of the game need to be clearly stated in the legend. Ie. if the ports all connect to each other, it needs to be mentioned in the map. A map needs to be such that you will know how to play it just by looking at the image...
Well, I guess this is enough for you to work on for your next update. Looking forward to it.
Rih0
That's a great start you've got there.
Are these districts traditional?
You've got about 26 territories there i think, and the map in realtion to the geography i guess is rather linear.
Is there any way you could further subdivide the green territories to add a couple more inland territories to the map?
And are you planning anything for the ports?
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Hmm... I bet you could make the actual map bigger if you turned it a little. That way you could get some more of those names in there. I'm not a huge fan of the abbreviations
I say ditch the capital bonus.... seems like every map does it now.
While it's true to say that there is not currently a map of Peru on Conquer Club, the general consensus appears to be that the map is probably a little small to succeed through the foundry.
You've already knocked back the suggestion of attempting to subdivide the administrative regions - is there any other approach you could take to increase the playable size of the game board?
Simply adding cities/capitals probably feels a little bit contrived - it might be worth giving some consideration to the history of Peru - the Incas, the silver mines, Paddington Bear and marmalade sandwiches... (I was joking about Paddington Bear). It might be worth considering how to tap into something Peruvian to give the map a bit of flavour.
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
I already see the gameplay being a problem. A player goes for green, then expands to purple and has an easily defensible bonus. Perhaps a few mountain passes?
I'd go with the A Version---it is unique in that it does incorporate the outlying countries---and is also a smaller map graphically---which I think makes this project look a little better. I'd focus my effort into that version.
Stick with it - "26 territories is not making the cut" is not based on a divine law - more small maps would be welcomed by a fair section of the playing community.
Plus, more south american maps would be welcomed too.