Olafsson and I are caught in squares that can be attacked but cannot attack; each round we get reinforcements but then have buttons that say "You cannot attack" "You cannot reinforce"
The other players have to wait for us to just reinforce each turn or we could suffer the karma and let 2 turns pass and drop out
Great suggestion from Stavros.Maginty -- we should auto turn to neutral (there's nothing we can do to get back into the game) or give us the option to resign with no detriment
This will improve the following aspects of the site:
Elimates a frustrating useless activity for those caught in dead end squares
IS teamtrapped IF yes:
<insertplayer> has been eliminated for becoming trapped.
And you can make it so the three units are autodeployed in other types excluding team games.
Teamtrapped denotes that the whole team has no attacking borders.
I suppose the thing you've got to argue is whether lack should make this a fix for a few maps or make the XML change for maps to allow Auto-Loss conditions
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Would cause problems in an Assassin game to.
You almost eliminate somebody except for 1 territory, next turn, victory is yours for sure, and then...
The player gets kicked because he's trapped...
And also tournaments often award points for eliminating players in a certain order. Having a trapped player count as eliminated would ruin some strategy.
I think the better way to handle things would be to autodeploy the troops if there is only one possible move. In a team game you have a choice of where to deploy so you would still take your turn normally. But in a standard game if your only move is to deploy onto the trapped territory and then end the round, the computer could do that automatically. This would speed up the game for everyone else and and the headache for the trapped player.
Then again, it would also eliminate any chance of the trapped player dead beating which gives a big advantage in long build games, so this is probably not a good suggestion either.
What of bombardment possibilities? would the computer take over automatically? if you make an agreement in chat and then get stuck a bombard only terr, you can still uphold your end of an agreement by bombarding. If the computer justs drops and ends for you, you are SOL. +, in a game with nuc spoils, bombardment could actualy let you actively pusue victory (on occasion). not a good idea in this rough form. would need alot of bugs worked out.
Then again, it would also eliminate any chance of the trapped player dead beating which gives a big advantage in long build games, so this is probably not a good suggestion either.
Or you make it so they are effectively dead and cannot win but their moves are automated. As a freemium I wouldn't sit there playing turns I'd choose to deadbeat so maybe for all gamewise purposes you are eliminated except in Assassin and Teams? (in terminators your remaining neutrals can be eliminated)
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)