Moderator: Cartographers


AS of now, you would need to specify which 49 territories. There is nothing in the xml that allows you to make the objective to hold just a number of territories.Industrial Helix wrote:It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.
Are you sure? It should be possible... In third crusade there was an objective to hold "vatican or granada"... so if that is possible then it should be possible to make an objective to hold "x number of territories out of y".captainwalrus wrote:AS of now, you would need to specify which 49 territories. There is nothing in the xml that allows you to make the objective to hold just a number of territories.Industrial Helix wrote:It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.

I think it would be possible to code "hold any 49 territories". However, unless I'm mistaken, you would have to put each possible combination into the XML. That would be, unless my math is rusty, C(74,49) = 3.50590314 × 10^19 combinations.natty_dread wrote:Are you sure? It should be possible... In third crusade there was an objective to hold "vatican or granada"... so if that is possible then it should be possible to make an objective to hold "x number of territories out of y".captainwalrus wrote:AS of now, you would need to specify which 49 territories. There is nothing in the xml that allows you to make the objective to hold just a number of territories.Industrial Helix wrote:It's possible... there's 74 African territories there, perhaps the objective could be to hold 2/3 the continent, so like 49 territories.
That's quite possibly true. I'll be the first to say that I'm no XML expert. I hope everything works out!Industrial Helix wrote:No, its possible. I think you just run it under something similar to a superbonus. It would look something like a list of all the territories and then say, hold 49 for victory.

No, you can't use continents or "Required" tags to define objectives.No, its possible. I think you just run it under something similar to a superbonus. It would look something like a list of all the territories and then say, hold 49 for victory.

Yeah, I'm brainstorming on that. I think there might be a way if we modify the lower left key.Unit_2 wrote:I like that idea Industrial Helix. It would make it a very unique map to play, but the only question I have; is there enough room on the map to place all the objectives? Remember, the map has to fit within the CC small size.
Unit_2.
At this point it definitely does. I dunno, I'm trying to figure out an idea as to balance things out.Evil DIMwit wrote:Doesn't this give a huge advantage to players with larger sphere of influence -- most egregiously Britain -- and huge disadvantage to less prolific countries like Spain and Belgium?
I like that idea, if you can balance the numbers.Industrial Helix wrote: Another possibility would be to have player specific bonuses, like the victory conditions (if XML allows it). For example, Spain wanted French and British Colonies to join the war for the Axis. The Bonus could be +2 for any Spanish, British or Vichy French Colonies. Thus giving Spain the option of 45/74 +2 territories. Portugal could be the same, with an option of 48 +2 Territories.
Got itIndustrial Helix wrote:At this point it definitely does. I dunno, I'm trying to figure out an idea as to balance things out.Evil DIMwit wrote:Doesn't this give a huge advantage to players with larger sphere of influence -- most egregiously Britain -- and huge disadvantage to less prolific countries like Spain and Belgium?
One possibility is to group the Axis and Neutral into a single sphere of influence, thus rendering +2 per any Axis or Neutral territory for Spain, Portugal, Vichy France, Italy and Germany.
And perhaps doing the same for the Belgium and Free France on Britain, but not Britain on Belgium or Free France.
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Another possibility would be to have player specific bonuses, like the victory conditions (if XML allows it). For example, Spain wanted French and British Colonies to join the war for the Axis. The Bonus could be +2 for any Spanish, British or Vichy French Colonies. Thus giving Spain the option of 45/74 +2 territories. Portugal could be the same, with an option of 48 +2 Territories.
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I dunno. I guess the biggest problem with all these player specifics is fitting it all in![]()
But i'm definitely open to all suggestions regarding this map. While we didn't have the gameplay well figured out just yet, we wanted to post it to try and see if anyone could suggest anything solid.
For quick hand reference here's the break down of territories (unit 2, you might want to post this in the 1st post):
24 British
7 Free French
6 Exiled Belgian
37 ALLIES
8 German and Italian
16 Vichy France
24 AXIS
8 Portugal
5 Spain
13 NEUTRAL

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Well the idea was that it started in 1940, Operation torch wasn't until late 1942... but it might be an idea to help balance things out...jefjef wrote:Interesting concept.
The most important invasion has been excluded though. USA. Spose your substituting that with the Free French?
I think Liberia is a good candidate for a special territory, maybe granting +3 to anyone who holds it regardless of faction (or maybe just +3 for the Allies, they start so far away from it)Wiki wrote:Liberia granted Allied forces access to its territory early in the war. It was used as a transit point for troops and resources bound for North Africa, particularly war supplies flown from Parnamirim (near Natal) in Brazil. Perhaps more importantly, it served as one of the Allies' only sources of rubber during the war; the plantations of Southeast Asia had been taken over by the Japanese. The importance of this resource led to significant improvement of Liberia's transport infrastructure and a modernisation of its economy. Liberia's strategic significance was emphasised when Franklin Roosevelt, after attending the Casablanca Conference, visited Liberia and met President Edwin Barclay.
Despite its assistance to the Allies, however, Liberia was reluctant to end its official neutrality and declare war on Germany. This did not occur until January 27, 1944.
I like that idea for Liberia! Sounds like it might be fun.Evil DIMwit wrote:I can see a problem with these latest objectives, where you have states like Germany and Italy sharing invasion points but competing over the same territory sets. The same is true to a lesser extent for Belgium and Free France. It would be nice if each faction's victory conditions were mutually exclusive.
Also, interesting to see Liberia as unplayable....
From http://en.wikipedia.org/wiki/Participan ... II#Liberia:I think Liberia is a good candidate for a special territory, maybe granting +3 to anyone who holds it regardless of faction (or maybe just +3 for the Allies, they start so far away from it)Wiki wrote:Liberia granted Allied forces access to its territory early in the war. It was used as a transit point for troops and resources bound for North Africa, particularly war supplies flown from Parnamirim (near Natal) in Brazil. Perhaps more importantly, it served as one of the Allies' only sources of rubber during the war; the plantations of Southeast Asia had been taken over by the Japanese. The importance of this resource led to significant improvement of Liberia's transport infrastructure and a modernisation of its economy. Liberia's strategic significance was emphasised when Franklin Roosevelt, after attending the Casablanca Conference, visited Liberia and met President Edwin Barclay.
Despite its assistance to the Allies, however, Liberia was reluctant to end its official neutrality and declare war on Germany. This did not occur until January 27, 1944.