Moderator: Cartographers

lol, nice additionMrBenn wrote:[/rant]

This one.Industrial Helix wrote:I kind of like complicated maps but what I hate is unclear maps.

I have been calling for this for the past 3 years.sjnap wrote:I half agree with this topic.
I dont like these maps either. I avoid these maps as much as possible.
For me those maps are not interesting because they are getting more crazier.
I like more the old style of maps. Its nice for the players who like it. We all have our own choice if we play them or not.
But I think; As long as these complicated maps resist you will never see the REAL great players on top of the scoreboard.
Of course there are already some great players on top of the scoreboard but i have seen to many players who dont belong there normally.
I think almost everyone is able to use these complicated maps to go to the top of the scoreboard.
For example by taking advantage of the players who never played these maps.
Maybe there should be an other pointsystem for these maps or these maps may only played by players who played after some total of games ? I dont know. Just my thoughts.
Of course not only these complicated maps are the reason for this scoreboard.
There are more reasons. Also the advantage of the fast players.
I just hope to see in future the real great players on top. Now it is to mixed up to me.
Then finally great players like pris, fruitcake, seul, agonzos, ballenus and many many more would have a fair chance to get on top.
CC; I think its about time to find a system for showing us the real great players of cc

Really? : Joined: Mon Sep 10, 2007 10:06 pmporkenbeans wrote:I have been calling for this for the past 3 years.

You are quit right. I should have said 2 1/2 years.yeti_c wrote:Really? : Joined: Mon Sep 10, 2007 10:06 pmporkenbeans wrote:I have been calling for this for the past 3 years.
C.


Agree. Monsters could be hard to play speedy, but it's just a matter of time to get used to itnatty_dread wrote:Personally I have no problems playing DOA and Monsters withot BOB. I quite enjoy them and IMO they're both great maps. Monsters isn't even that complicated. DOA is but it's not impossible... To be honest I have more trouble playing Waterloo than I have with these maps.
Same, exactly. Complicated maps are a lot more interesting but the complications need to be displayed properly!Industrial Helix wrote:I kind of like complicated maps but what I hate is unclear maps.
I understand what you're saying about pressure. I think most mapmakers need to stay honest to their concept (and have a good idea what that is!) in order to have any joy in the act. Otherwise, the benefits of making the map won't be enough to balance out all of the work and crap they'll have to deal with, and eventually the map will end up in the junk bin.The Bison King wrote:I agree with the notion the problem is simply avoided by playing on the maps you want to play on. However in the foundry I feel like there is a certain pressure to do things a certain way, and that some idea's are forced to become something they weren't really meant to be, like Beef Cut's! That's right I'm bringing up Beef Cut's. It's simple. It looks fun. It's friggin hilarious. It is what it is you know, and I know it
not what the foundry goes for but there are people who want to play it. I want to play it!
There are some things about the Foundry that resemble a blanket policy rather than individual case-by-case treatment. For instance, any map is pretty much required to undergo a very lengthy treatment of months of inspection no matter what. I'm not sure how I feel about the reasoning (I see pros and cons), but that's the Conquer Club Foundry SOP- their site, their rules; and that's the way it should be.The Bison King wrote: I just don't see why we can't send it through, I mean it's pretty much done, sure the numbers could use some minor tweaking but other than that I think anything you could change would just be back peddling...