older versions
86 regions.
16 bonus regions. 7 non-bonus regions (German terits in the east).
Paris, Anjou, Deheubart, Noyon, Reims and Langres to start with 3 neutral. Which leaves 80 starting locations.
Moderator: Cartographers
They are counties held by the church, they would have been treated differently during feudal wars. And they were goverened with a large degree of autonomy from the French crown.Industrial Helix wrote:What are the Seigneuries ecclastatiques in terms of significance and why do they have a different bonus structure?
I would rather not combine any of the bonus areas, unless absolutely neccessary. Maybe I could add some more regions to them?Industrial Helix wrote:A lot of the bonuses are too small so they would have to have starting neutrals on them... Are you willing to combine a few of the tiny bonuses or would you rather leave them? It would certainly make France more powerful and contested than Britain.
I'm using photoshop 7. but I'm not very technically experienced with it.Industrial Helix wrote:Lastly... you're graphics are all pixelated, which is a shame because I like where this map is going. What software are you using?
The border lines are the only thing that looks "off". It looks like a pencil, instead of a brush was used.Industrial Helix wrote:Well... then you're going to have to clog up the smaller bonuses with player starting points or starting neutrals if you're unwilling to change the bonus sizes... adding territories could work as well but I think its congested in places enough...
As for the graphics... photoshop 7? Isn't that the ancient version from the 90s? If so, you might have to get an update somewhere as I'm unfamiliar with its capabilities. I'm on CS2, so I can at least help you get the graphics up to snuff and walk you through trouble spots you're having.

I probably did...porkenbeans wrote:The border lines are the only thing that looks "off". It looks like a pencil, instead of a brush was used.Industrial Helix wrote:Well... then you're going to have to clog up the smaller bonuses with player starting points or starting neutrals if you're unwilling to change the bonus sizes... adding territories could work as well but I think its congested in places enough...
As for the graphics... photoshop 7? Isn't that the ancient version from the 90s? If so, you might have to get an update somewhere as I'm unfamiliar with its capabilities. I'm on CS2, so I can at least help you get the graphics up to snuff and walk you through trouble spots you're having.
what does it mean to clog up the bonuses with player starting points?Industrial Helix wrote:Well... then you're going to have to clog up the smaller bonuses with player starting points or starting neutrals if you're unwilling to change the bonus sizes... adding territories could work as well but I think its congested in places enough...
Yeah, it's pretty old. never had any reason to upgrade it.Industrial Helix wrote:As for the graphics... photoshop 7? Isn't that the ancient version from the 90s? If so, you might have to get an update somewhere as I'm unfamiliar with its capabilities. I'm on CS2, so I can at least help you get the graphics up to snuff and walk you through trouble spots you're having.
So then, coding Wales, Normandy, Brittany and Blois as eight starting positions and having Anjou and Paris start as neutral would solve those issues?Industrial Helix wrote:Well, if you're happy working with photoshop 7 then no need to complain I guess.
As for starting positons, the XML allows for the mapmker to write in, well, starting positions on a map. So essentially, you can pick eight territories and the game engine thing will assign those randomly, 1 position to each player. This prevents players from dropping a bonus before the start of their turn and gaining an unfair advantage over other players.
I added a small version.theBastard wrote:good theme... and I like map. also bonuses looks interesting.
yes, it is a little pixelated but why all maps must have the same style?![]()
I´m only afraid how the map will looks in small version. there are some very small areas and names of territories too close...
I'll look into it. See if I can find anything that works better.GSP JR wrote:I like this concept. There are a lot of little areas where the text gets mixed up in the borders. Could you lose the black borders and maybe border each territory with the color of the bonus? Despite the pixilation it's not a bad rough draft.

Actually, some of us really do and play these maps exactly because we enjoy historical accuracy.Cut back the territories, nobody cares if the map isn't 100% geographically accurate.
Ok, ok. A very small minority cares if the map isn't 100% geographically accurate. Most of CC just enjoys a good gameplay.Raskholnikov wrote:Actually, some of us really do and play these maps exactly because we enjoy historical accuracy.Cut back the territories, nobody cares if the map isn't 100% geographically accurate.

I know how it is... when making a map, you often get a "great" idea you want to implement right away, without stopping to think how it will affect the gameplay.tokle wrote:I kind of liked the idea of having the army circles in the legend. Are you sure that it's not at all a feasible option?
I'm sorry but you will just have to cut down the territories. The army circles in the legend aren't the only problem... the whole area around those territories is a mish-mash of colours and lines, everything blending together... You have army circles overlapping borders, territory names overlapping borders, army circles overlapping territory names... that just won't do. And it will be even more horrible on the small version.As for the inset idea, Langres and Velay are probably large enough to allow the inset to only cover the terits in the north.


they are quite marginal, true. Though I'm not sure how much space i could save by removing them. I'll have a look at it.Raskholnikov wrote:i think you can do away with the imperial borderlands. they really played no role in the Agenvin Empire's struggle with France. Keep the British Isles and Ireland, as they played a big role, esp. under Henri II.
Not a very good trick for large images. Convolution filters work better.The Bison King wrote:You know a trick that might get rid of that Pixilation. Simply shrink you're map by a small fraction, then enlarge it back to the correct size.
