immediate begin-turn

Suggestions that have been archived.

Moderator: Community Team

JJM
Posts: 38
Joined: Fri Mar 13, 2009 6:49 pm
Gender: Male
Location: North Dakota

Auto Turn Take

Post by JJM »

I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Auto Turn Take

Post by Mr_Adams »

I hate you.
Image
JJM
Posts: 38
Joined: Fri Mar 13, 2009 6:49 pm
Gender: Male
Location: North Dakota

Re: Auto Turn Take

Post by JJM »

Mr_Adams wrote:I hate you.
What is your problem.
User avatar
LFAW
Posts: 1825
Joined: Sun Sep 23, 2007 8:23 am
Gender: Male
Location: Britain

Re: Auto Turn Take

Post by LFAW »

JJM wrote:
Mr_Adams wrote:I hate you.
What is your problem.
Wrong time of the month ;-)
Image
User avatar
Thezzaruz
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Gender: Male
Location: OTF most of the time.
Contact:

Re: Auto Turn Take

Post by Thezzaruz »

LFAW wrote:
JJM wrote:
Mr_Adams wrote:I hate you.
What is your problem.
Wrong time of the month ;-)
Not sure he has a right time...
User avatar
s3xt0y
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm
Gender: Female

Re: Auto Turn Take

Post by s3xt0y »

I like it, you could even go further to have to programmable to attack an area or something and if a certain number of dice are left to continue on etc, or just to get a card or something along the lines of, would be a little bit of learning for most users but could work.
User avatar
The Fuzzy Pengui
Posts: 2271
Joined: Mon Nov 27, 2006 6:52 pm
Gender: Male
Location: Ohio

Re: Auto Turn Take

Post by The Fuzzy Pengui »

It won't happen. There was a thread about a plugin for this before (I don't remember exactly where it was, and it's too early in the morning for me to search for it), and the people who were suspected to be using it were told to stop. The reason being that lack doesn't want a human to have to play against a computer, but only human vs human. It would create something extremely unfair, especially if you are playing an objective based game...all you have to do is take the objective and set it to auto take your next turn. Bam! The second it's your turn, the computer would start and you would win...no chance of anybody else being able to stop you.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
User avatar
JOHNNYROCKET24
Posts: 5514
Joined: Mon May 08, 2006 4:11 am
Gender: Male
Location: among the leets

Re: Auto Turn Take

Post by JOHNNYROCKET24 »

JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
this will never get approved. Freestyle players will set up turns to auto play their turn when they are not around so they will get all their bonuses as soon as the other player clicks "begin"...cough cough king herpes cough cough.
JR's Game Profile
Spoiler
Highest Score- 3969
Highest Place- 1st
Highest Rank- Conqueror
Total Medals Won- 157
6 time Wac-a-Mod Champion
June 2014 Monthly Challenge Winner
August 2020 Monthly Challenge Winner
JJM
Posts: 38
Joined: Fri Mar 13, 2009 6:49 pm
Gender: Male
Location: North Dakota

Re: Auto Turn Take

Post by JJM »

JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
It wounld not work to have it attack because if you made a truce with someone it would not work. A way to let the game know you will be gone and have just skip your turn would work to just so you don't go deadbeat.
User avatar
The Fuzzy Pengui
Posts: 2271
Joined: Mon Nov 27, 2006 6:52 pm
Gender: Male
Location: Ohio

Re: Auto Turn Take

Post by The Fuzzy Pengui »

JJM wrote:
JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
It wounld not work to have it attack because if you made a truce with someone it would not work. A way to let the game know you will be gone and have just skip your turn would work to just so you don't go deadbeat.
Quoted because your response to that seems odd...having it looked into (sorry if it's a misunderstanding).
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
PLAYER57832
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Gender: Female
Location: Pennsylvania

Re: Auto Turn Take

Post by PLAYER57832 »

The Fuzzy Pengui wrote:It won't happen. There was a thread about a plugin for this before (I don't remember exactly where it was, and it's too early in the morning for me to search for it), and the people who were suspected to be using it were told to stop. The reason being that lack doesn't want a human to have to play against a computer, but only human vs human. It would create something extremely unfair, especially if you are playing an objective based game...all you have to do is take the objective and set it to auto take your next turn. Bam! The second it's your turn, the computer would start and you would win...no chance of anybody else being able to stop you.
I am not sure why this would be unfair. How is it any different than if you take an objective now?

That is, I am not sure I like this idea, but I am confused by your reasoning.
User avatar
The Fuzzy Pengui
Posts: 2271
Joined: Mon Nov 27, 2006 6:52 pm
Gender: Male
Location: Ohio

Re: Auto Turn Take

Post by The Fuzzy Pengui »

Because now you have to be there to start your turn (and you might not be there as soon as your turn becomes available to take). With something like this, the second your turn becomes available to take, the computer would take it (thus resulting in a win for you). This is just one reasoning as to why it wouldn't happen, there are others as well.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
User avatar
Rocketry
Posts: 1416
Joined: Wed May 16, 2007 5:33 pm
Gender: Male
Location: Westminster
Contact:

Re: Auto Turn Take

Post by Rocketry »

Hah excellent idea. Ask King_Herpes - he's already got a program that does half the work for him.

Rocket.
JJM
Posts: 38
Joined: Fri Mar 13, 2009 6:49 pm
Gender: Male
Location: North Dakota

Re: Auto Turn Take

Post by JJM »

It would just simply place your reinforcements and be done. How wound that win you the game.
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Auto Turn Take

Post by Mr_Adams »

JJM wrote:That way you can still git your reinforcements and not have to worry about going deadbeat.
"git"
Image
User avatar
4myGod
Posts: 265
Joined: Sun Apr 19, 2009 8:03 am

Re: Auto Turn Take

Post by 4myGod »

I too am quite curious how this helps at all, let alone wins the game. I am certain you guys have a reason for saying that, but please explain for people slow like me.

Supposing you have a button you can set to "away" and then perhaps at 15hrs into your turn it automatically random places your troops between your territories. The time you wait until it auto places your troops is not an option, but just the mandatory setting.

You could make it so that after 3 turns it still will auto kick you from the game. However the only thing it saves you from is having it show up as missed turn on your profile. That way people who know there going to be gone are separated from people who just don't care.

If not this option, some other option should be implemented for 2 reasons:

1. I have only played 3 games, but I can already tell that you don't know how long a game is going to last, you can guess, but it could be 1 week to over months from what I can see. So for someone to say I will be online every day for the next couple months is quite a commitment. Let's say you are gone just 1 day for an unexpected meeting in japan that you have to jump on a plane for immediately. If you have your 4 or more if premium games running, that's 4 missed turns from just 1 day.

I realized 2 days before I left for Laos that I had to go to Laos for a visa run... I had to spend 3 days in Laos, thankfully my Hotel had internet, but I might not always have that convenience.

2. I heard the way it's setup now to deal with missed turns is by giving double the territory troops for missing a turn, on your next turn. I am playing with a guy now who missed I believe it was his first turn, perhaps his first 2. However he missed another one after his first. The benefit he has is with his first turn people rarely have the continent or section bonuses... most of your reinforcements come from territories already, and no one knows where he is planning to fight, so nobody can build up his defenses against him. So it's like putting his troops in the bank for a turn, so they can't be attacked, they are there for safe keeping. Some people counter this by saying "just destroy his territories so he won't get a big bonus. Well at this stage he has 3 troops on each territory, you rarely have enough troops to take over your first continent or section bonus, let alone enough troops to target a single player and finish him off. You would have to take out 3 of his territories to keep him from getting 1 troop the next turn... 3 of his territories at the beginning is 9 troops... so you have to kill 9 troops to keep him from getting 2, 1 for the missed turn and 1 for the current. Though if he placed his troops, you can just kill them right there when he has 6's and 9's, instead of being forced to wait until he throws down BAM 18...

Anything that can make these 2 things better I think would make a great site even more great.
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: Auto Turn Take

Post by blakebowling »

What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
User avatar
Thezzaruz
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Gender: Male
Location: OTF most of the time.
Contact:

Re: Auto Turn Take

Post by Thezzaruz »

blakebowling wrote:What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
Then what's the use??? Sure you don't get the missed turn marker (still deserve it IMO) but other than that?
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Auto Turn Take

Post by Mr_Adams »

let's have everybody's turns be taken by super advanced artificial inteligence.
Image
User avatar
jakejakejakejake
Posts: 17
Joined: Sat Jul 28, 2007 8:17 am
Gender: Male

Re: Auto Turn Take

Post by jakejakejakejake »

Thezzaruz wrote:
blakebowling wrote:What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
Then what's the use??? Sure you don't get the missed turn marker (still deserve it IMO) but other than that?


You'd have those troops at the beginning of your next turn, rather then the end, and more defenses for your territories during your opponents turns.

I'm not saying it's a good idea, just trying to help them explain. I think it's a terrible idea. If you're having trouble meeting a 24 hour deadline...you really do deserve to miss your turn.
Darth Syphilis: jake you suck
jakejakejakejake: HOW'D YOU KNOW MY NAME WAS JAKE OMG?!
Darth Syphilis: because your mother told me haha
jakejakejakejake: my mom died from swine flu :(
Darth Syphilis: haha she did love to pork. oh i mean THE pork
User avatar
spiesr
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota

Re: Auto Turn Take

Post by spiesr »

4myGod wrote:I too am quite curious how this helps at all, let alone wins the game. I am certain you guys have a reason for saying that, but please explain for people slow like me.
Certain maps have "objectives" that if you hold when you begin your turn you automatically win. So if you are in a freestyle game and you this AutoTurn begin button worked the following could happen:
You go last in a round and take the objective.
You don't have time to sit and refresh the page for the next however long it takes for your opponent to begin their turn.
You activate AutoTurn.
Now the moment your opponent begins his turn the computer would begin yours and you would win (by holding the objective) before your opponent could do anything about it.

A similar could happen if you have a bonus region that there is no chance of your opponent not breaking on his turn. You use this so you receive the bonus before your opponent can attack you. (In this case you don't automatically win, but it is still an unfair advantage.)
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: Auto Turn Take

Post by blakebowling »

jakejakejakejake wrote:
Thezzaruz wrote:
blakebowling wrote:What if, (and I'm sorry if I didn't see it earlier in the thread) it only took your turn the minute before it was supposed to expire, and then, still only deployed your troops, I'm sure there isn't an unfair advantage in that.
Then what's the use??? Sure you don't get the missed turn marker (still deserve it IMO) but other than that?


You'd have those troops at the beginning of your next turn, rather then the end, and more defenses for your territories during your opponents turns.

I'm not saying it's a good idea, just trying to help them explain. I think it's a terrible idea. If you're having trouble meeting a 24 hour deadline...you really do deserve to miss your turn.
I personally don't like it either.. if you want to play.. you should show up.. I was just trying to solve problems in the suggestion... possibly could be a setting for those that don't like it
'
lancehoch
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: Auto Turn Take

Post by lancehoch »

Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
ranmori
Posts: 1
Joined: Tue May 26, 2009 2:26 am

Re: Auto Turn Take

Post by ranmori »

simulation credit auto
lancehoch wrote:
Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
Good idea. thanks =D>
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: Auto Turn Take

Post by BaldAdonis »

lancehoch wrote:Unless you have proof that someone is using a script that automates a turn, please do not make up rumors. If you do have proof, please PM either AndyDufresne, king achilles, or myself with that proof and we will take the appropriate action from there.
That happened already. You guys didn't do anything. It's nice that you put on an act for us, but if you're not going to follow through and punish people when you find out they've been cheating, then what's the point? Anyone who wants a script to automate their turns can make one, and they've got the precedent of the "conqueror" to protect them.
Post Reply

Return to “Archived Suggestions”