I supposed there's really no way around this... but it still makes me mad.
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Robinette wrote:Depends on what metric you use...Kaskavel wrote:Seriously. Who is the female conqueror of CC?
The coolest is squishyg

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
all of us?MarshalNey wrote:Extremely unfair all of you. Even if you do stockpile, there's no reason to mock someone who gets annoyed by the strategy.

Robinette wrote:Depends on what metric you use...Kaskavel wrote:Seriously. Who is the female conqueror of CC?
The coolest is squishyg
Extremely.squishyg wrote:all of us?MarshalNey wrote:Extremely unfair all of you. Even if you do stockpile, there's no reason to mock someone who gets annoyed by the strategy.
If the stacks are big enough, the one who attacks will win almost every time.MarshalNey wrote:Two stacks will end up colliding in a dice war, which means that randomness, not tactics or planning, determines the winner- giving a 50% chance of winning or losing to both sides, assuming roughly equal stacks of sufficient size.
This is just plain wrong. The only reason to attack 4v12 is if you're in an all-out war with someone, and you wish to use attacker's advantage to your benefit.MarshalNey wrote:The key here is that if you attack with very little to risk, say 4 vs. 12, you put the odds in your favor, attrition-wise, because you can lose at most 2 (unless you're waay too aggressive and attack down to 1 troop, which I don't recommend) while your opponent can lose up to 12! Is it likely that you'll take down 12, or even 6? Hell no! But those streaks exist in truly random dice, and every time someone stacks, they give you the chance to catch a big wave.
LMAO!!!!!!!!!!! Please feel free to use my "attacker random".Commander62890 wrote: You did not mention attacker's advantage at all..
The reason attacking is better is because attacking dice are better. Always.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Wait, what? Where is that in the rules? I have never heard of anyone playing Risk that way, its always been simultaneous-or the defenders roll firsttrapyoung wrote:In real Risk you can pick to defend with 1 or 2 dice based on the rolls the attacker had... my money's on the defender.


I've also always played where you have to declare how many dice you're attacking/defending with before either rolls.barterer2002 wrote:Wait, what? Where is that in the rules? I have never heard of anyone playing Risk that way, its always been simultaneous-or the defenders roll firsttrapyoung wrote:In real Risk you can pick to defend with 1 or 2 dice based on the rolls the attacker had... my money's on the defender.

I've had 3 copies of the Original, one from the 70's, one from 90's, and one from recent and they all had that. Also have played Risk 2210 and Star Wars Risk and while I'm not positive it was in those rules, that's how we played and it was understood/accepted by everyonebarterer2002 wrote:Wait, what? Where is that in the rules? I have never heard of anyone playing Risk that way, its always been simultaneous-or the defenders roll firsttrapyoung wrote:In real Risk you can pick to defend with 1 or 2 dice based on the rolls the attacker had... my money's on the defender.


I haven't looked through the rest to see if it ever changed, but they're all linked from here: http://boardgames.about.com/od/riskrules/Risk_Rules.htmAt the same time the attacking player rolls his dice, the defending player, that is the player whose territory is being attacked, also rolls.

Obviously, I did not word that well, and I anticipated someone calling me out on it.jefjef wrote:LMAO!!!!!!!!!!! Please feel free to use my "attacker random".Commander62890 wrote: You did not mention attacker's advantage at all..
The reason attacking is better is because attacking dice are better. Always.
I believe you've had the privilege to benefit from them andbecause of them.
More defense oriented usually, but one of my brothers likes to think every time he touches dice they'll spit out some combination of 6,6 so the attacker can roll 6,5,5 and he'll roll two die. I prefer it to just two automatically, reminds me of other games where you can account for territory characteristics when making attacks so there are nuances to it besides just seeing what 5 dice say. In this instance you can weigh the odds of what you'll get. Also, with the attacks we play however many you attack with you must advance at least that many. So no attacking with 3 dice and advancing 0.barterer2002 wrote:Interesting I've never heard of nor played with that particular rule. I'll have to dig out my old game board and see what it says. I looked at what wiki has but as usual its no help there. Seems like it would make too much of an advantage to the defenders though doesn't it? How does it play out, is it more stacking and defense oriented?
jefjef wrote:Stockpiling is for those who are afraid to leave the basement. Try to use the damn assault button. I guarantee you that I will.
Well unless I am playing Feudal wars or Mogul. Then I will hide in the basement and stock pile.

No actually, that's not what I'm saying at all, and yes the dice are random and yes the odds are the same every time. Sorry that I can't make what I was saying any clearer but I probably wasted too much time writing that post as it is, I just wanted to encourage players who get frustrated by rather mindless stockpiling.Commander62890 wrote:Obviously, I did not word that well, and I anticipated someone calling me out on it.jefjef wrote:LMAO!!!!!!!!!!! Please feel free to use my "attacker random".Commander62890 wrote: You did not mention attacker's advantage at all..
The reason attacking is better is because attacking dice are better. Always.
I believe you've had the privilege to benefit from them andbecause of them.
If the dice are random, the probability of winning each and every roll (with the same amount of dice used in each roll) is exactly the same. It's a very, very simple fact, and it's taken for granted by most of us, because it's so easy to understand.
If you read MarshalNey's post, he does not believe this. He believes that if you attack with a 4v12, small stack vs big stack, you have the possibility of getting better dice than normal, because of "random streaks."
I have to agree with someone else here too....since when does the attacker roll second? All dice should be rolled at the same time. You do have the choice to roll any amount of dice, but you dont get to pick when (ie your example).trapyoung wrote:In real Risk you can pick to defend with 1 or 2 dice based on the rolls the attacker had... my money's on the defender.