Moderator: Cartographers
it must be your comp, I think. I can see picture well...y2manypbr wrote:I tried to click, did not see anything
thanks. next step? the graphics is not finished yet, but we must wait for comments of skilled guys. about gameplay, balance, new ideas and ofcourse errors.y2manypbr wrote:I see it now, good start! Now what is the next step?

I can not see what more could be added here. hm, Helix´s La Revolution de Cuba has only 35 territories (from 8 are commanders - off map).natty_dread wrote:Figure out something. You currently only have 33 territories, which is not a lot... That's 4 territories per player in an 8 player game. Even in 6 player games it's only 5 territories.
good point here. some of autodeploy must be kick off.natty_dread wrote: Also you have almost every territory giving an autodeploy. I don't see much strategy there, just stacking and games decided by the dice...
will think about gameplay.natty_dread wrote: I'm sorry but the way it looks currently I don't think it will make a very interesting map.

mix of both would be the best...natty_dread wrote:Yeah... either you need more territories or you need something different for the gameplay.
there is not enough space for more territories, I´m afraid. I think one more for each ship is possible. maybe two more for big ships....natty_dread wrote: How about making each ship consist of several territories? Instead of having a territory or two per ship, have a territory per crew member... Or you could have several "cannon" territories that can bombard neighbouring ships, then soldier territories, of which some can board neighboring ships, and then the captain and first mate of each ship... that would increase the territories and make the gameplay more interesting.
Sure there is. You just need to redesign the layout.there is not enough space for more territories, I´m afraid.
