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agreed.Victor Sullivan wrote:Sigh, this won't happen. It was your own fault for allowing your turn to end.
-Sully
This was a speed game he was referring toSirSebstar wrote:agreed.Victor Sullivan wrote:Sigh, this won't happen. It was your own fault for allowing your turn to end.
-Sully
Don't start you turn if you cannot finish it, and if you run into troubles, try asking a mate for help. By phone, since cc is out for you then..
I don't think it was more of a "He forgot to drop them all", more of a "I ran out of time WHILE dropping". He was playing a 1v1 Manual speed game on World 2.1SirSebstar wrote:i have been called a few times now to back up fore a speed game. it happens
I understand, but its up to him to start the turn and finish with the drop. if you wait that long, you should just dump em over picking your spot.TheForgivenOne wrote:I don't think it was more of a "He forgot to drop them all", more of a "I ran out of time WHILE dropping". He was playing a 1v1 Manual speed game on World 2.1SirSebstar wrote:i have been called a few times now to back up fore a speed game. it happens


How do you figure this? Remember the opponent has the same issue's, and next time study without taking your turn and then start when you know what you want to do and be damm quick about it..tokle wrote:I think Renee has a point with this.
The five minutes don't give you too much time to think and deploy out your armies when it's big map like that.
And since the five minutes count from when the game was initialized you might not even have that much.
I -already- said what I think should have happened.SirSebstar wrote:Just go figure, what else does he want to have happened? redistribution of unequal dice on various places, deferred troops? Both would be intensely unfair.
Actually my opponent did absolutely nothing and missed his turn. All his armies were automatically distributed in 3 stacks, I'd expect the same done w/ my remaining armies. I had 20 armies left that's 10 random singletons of mine auto deployed up to 3's.SirSebstar wrote:also take into account what a possible solution could be that does not mean that there is no penalty to not deploying. Your opponant already took the shot, so you get to think much longer or make the call once you have seen how the other guy is placed?? that would be even more unfair
Yeah my opponent did nothing so if you think it's fair I lose my undeployed troops shouldn't my opponent have lost his also... ALL of them?SirSebstar wrote:How do you figure this? Remember the opponent has the same issue's
Currently impossible, and adding an extra time allowance would slow the games down.SirSebstar wrote:and next time study without taking your turn
On World 2.1 or other large maps I don't buy that. I think you'd be tripping over lots of neutrals and your own territories trying to get all over the map w/ your 1 75 stack to try to break all my bonuses.SirSebstar wrote:Manual games in most cases, benefit from dropping everything in 1 spot anyways..
It's very much just you.Darwins_Bane wrote:Maybe its just me
Don't want more time. Didn't ask for more time.Darwins_Bane wrote:but its a speed game. If you want more time, then don't play a speed game
Why not just miss your turn instead?Darwins_Bane wrote:I feel like if this were introduced, it would just allow people to not care if it was nearing the end of their turn or not, because they know that they would get deferred troops.
No you couldn't. Those 20 troops would be randomly deployed on 10 of your territories that only had 1 troop on them making them have 3 when you ran out of time. Those 20 would NOT be deferred. The only way to get deferred troops is to not deploy your turn deploy which you can already do by missing your turn. and those don't go w/ the turn deploy those go at the end of the turn.Darwins_Bane wrote:As well, I could really easily abuse your proposed change. All I would need to do is stop 20 troops short of deploying all my troops, and then deploy them the following turn along with my turn deploy, totally messing up all of your territories and basically breaking anything you have.
And how is the system going to determine where to deploy them? When a missed turn in Manual happens, they are distributed evenly, but if you have already started deploying, it can't deploy them evenly all the time. I don't know if the system can "randomly" do this.Renee_W wrote:
Actually my opponent did absolutely nothing and missed his turn. All his armies were automatically distributed in 3 stacks, I'd expect the same done w/ my remaining armies. I had 20 armies left that's 10 random singletons of mine auto deployed up to 3's.
Code: Select all
List<Territories> lowtroops = new List();
Random rng = new Random();
foreach(Territory t in Player.Territories)
{
if(t.Troops < 3)
{
lowtroops.Add(t);
}
}
while(toDeploy > 0)
{
int i = rng.Next(lowtroops.Count);
Territory dest = lowtroops[i];
lowtroops.Remove(i);
int deploy = 3 - dest.Troops;
deploy = Math.Min(toDeploy, deploy);
toDeploy -= deploy;
dest.Troops += deploy;
}
1) he did not start his turn so he simple gets the all deployed in 3's.Renee_W wrote:Yeah my opponent did nothing so if you think it's fair I lose my undeployed troops shouldn't my opponent have lost his also... ALL of them?SirSebstar wrote:How do you figure this? Remember the opponent has the same issue's
Currently impossible, and adding an extra time allowance would slow the games down.SirSebstar wrote:and next time study without taking your turn
On World 2.1 or other large maps I don't buy that. I think you'd be tripping over lots of neutrals and your own territories trying to get all over the map w/ your 1 75 stack to try to break all my bonuses.SirSebstar wrote:Manual games in most cases, benefit from dropping everything in 1 spot anyways..
This seems like telling somebody with a broken finger to just not use that finger. I don't think that the point here is that it is unfair to a single player, but rather that it is not fair for everybody. Just because the state in question affects both the OP and the OP's opponent does not mean the suggestion is invalid.SirSebstar wrote:3) You can do it whatever way you want, may i suggest you do not go with speed manual on 2.1 or is its a random game, do not do manual random? Again, your opponant faces the same problem. either be quick or do nothing. Being slow will get you eaten alive.
Exactly. I don't like to feel rushed, so I don't play speed games, period. But if I did play speed games, I would choose small-to-medium maps that I know well.SirSebstar wrote:The fact is, some players play differently then you, e.g. me.
Some settings are just not really suitable. Playing no spoils regular sunny dass schloss e.g. is a very bad idea if you like fast quick games.
2.1 is a game that is huge. Playing within the 5 minute mark is hard, esp if you want to think a little about your moves. you have to accept the limitations. not ending your turn even if you succesfully attack = no card.
manual settings but not taking the turn = all places get 3 troops.
starting turn but failing to deploy = lost troops