Moderator: Cartographers

natty_dread wrote:I guess you could take a look at the XML guides, all the XML features should be listed there...
http://www.conquerclub.com/forum/viewto ... 82&start=0
Off the top of my head, the most notable things we have now are:
- Killer neutrals (territories that reset to neutral when held for 1 round)
- Losing conditions (territories you need to hold to stay in the game)
- Starting positions (you can set territories as starting positions)
- Reinforcement adjustments (adjust the usual 1 for 3 territories bonus)


No.DiM wrote:are triggers possible in the xml?
Updates are slow in general, but XML updates have been promised, and lately we have been getting more of them than before. The next XML update should be one that allows collection bonuses to be coded in the XML, reducing the size of XML and allowing more complex bonus schemes for maps.DiM wrote:if it's not possible now is there a chance it might be in the future? or are the xml updates dead in the gutter?
We've had more than a single update, but the other XML updates haven't been new features, rather they've been improvements in earlier features (such as allowing continent tags in objectives or allowing setting a maximum amount in the starting positions).DiM wrote:i mean there's only been a single update in 2.5 years so things don't look that good...
Generally, the gameplay of the map must require the supersize. I don't think they allow it on artwork alone.DiM wrote:edit// one quick question about the supersize maps. what conditions does a map have to meet in order to qualify for a supersize exception?
does it need lots and lots of terits or can it have few terits but lots of beautiful artwork on the side?
Nope, not possible.DiM wrote:edit2// back to xml. random xml selection and random rules are possible?
for example a map might have several xml files and each time a game is initiated a random xml is chosen.
Nothing official has been announced yet... they might be implemented in the future, but at what time, no one knows.DiM wrote:edit3// i keep remembering things.
12-16 player games. still a dream or it might actually come true at some point in the future?

cool i recently rejoined the club as wellDiM wrote:hi, i've been gone for a long time and i've got no idea what updates (if any) have been done to the xml.
last time i was here great things were in discussion and from what i remember lack even promised to add some of the features requested by mapmakers.
where could i see a list of such xml features?
from what i remember bombardments and decay where the last things added.
Which specific features were you hoping for? Hopefully lack will show the foundry some more XML-love in the coming months...DiM wrote:@natty. thanks for the answers. to be honest i'm rather disappointed as i'm unable to finish any of my old projects because of missing xml features

a long long time ago there was a thread with xml suggestions. i posted there pretty much everything i wanted. i don't know if it still exists.MrBenn wrote:Which specific features were you hoping for? Hopefully lack will show the foundry some more XML-love in the coming months...DiM wrote:@natty. thanks for the answers. to be honest i'm rather disappointed as i'm unable to finish any of my old projects because of missing xml features
DiM, i think this is the thread you're after.DiM wrote:a long long time ago there was a thread with xml suggestions. i posted there pretty much everything i wanted. i don't know if it still exists.MrBenn wrote:Which specific features were you hoping for? Hopefully lack will show the foundry some more XML-love in the coming months...DiM wrote:@natty. thanks for the answers. to be honest i'm rather disappointed as i'm unable to finish any of my old projects because of missing xml features

nope. that thread is too new.cairnswk wrote:DiM, i think this is the thread you're after.DiM wrote:a long long time ago there was a thread with xml suggestions. i posted there pretty much everything i wanted. i don't know if it still exists.MrBenn wrote:Which specific features were you hoping for? Hopefully lack will show the foundry some more XML-love in the coming months...DiM wrote:@natty. thanks for the answers. to be honest i'm rather disappointed as i'm unable to finish any of my old projects because of missing xml features
http://www.conquerclub.com/forum/viewto ... ifications
Good, you've found what you're looking for,DiM wrote:...
i'm actually talking about the original xml suggestion thread: http://www.conquerclub.com/forum/viewto ... 27&t=17885

cairnswk wrote:Good, you've found what you're looking for,DiM wrote:...
i'm actually talking about the original xml suggestion thread: http://www.conquerclub.com/forum/viewto ... 27&t=17885
what's really a shame is that almost none of the hopes and promises found in the initial thread have been fulfilled.Victor Sullivan wrote:cairnswk wrote:Good, you've found what you're looking for,DiM wrote:...
i'm actually talking about the original xml suggestion thread: http://www.conquerclub.com/forum/viewto ... 27&t=17885It's a shame XML Modifications II doesn't have the nice approval process with the [Yes] [No] [Maybe] tags.
-Sully
lol. welcome back DiMDiM wrote:what's really a shame is that almost none of the hopes and promises found in the initial thread have been fulfilled.Victor Sullivan wrote:cairnswk wrote:Good, you've found what you're looking for,DiM wrote:...
i'm actually talking about the original xml suggestion thread: http://www.conquerclub.com/forum/viewto ... 27&t=17885It's a shame XML Modifications II doesn't have the nice approval process with the [Yes] [No] [Maybe] tags.
-Sully

cheers widowmakersWidowMakers wrote:lol. welcome back DiM