Moderator: Tournament Directors
you used to be able to run them with 4 teams but it was changed during the update over a year ago--gl with itGhost9626 wrote:Really? Shoot.
Ok i'll change it.
Thx for the info.
Your opening post has 32 slots, but you seem to be asking for 16 players?Ghost9626 wrote:
Round 1: 3 players(exept for one game that will be four.)
Round 2: 2 players(exept for one game that will be three)
Round 3: 2 players(last round)
Players:
1.
...
32.
Elimination Count:

Well first of all the approach was so that this tourney could have less rounds making it faster then before and i am constantly changing my tourneys to make them fresh and intresting. I randomixe things by drawing numbers RANDOMLY from 1 to 16 and rip them up and place them in a hat and pair ppl. up. As for the first thing i fixed so there isn't anymore of that. It isn't lopsided at all and if anything it is actually rather intresting. May i ask why you are particularly intrested in my tourneys?sonicsteve wrote:Your opening post has 32 slots, but you seem to be asking for 16 players?Ghost9626 wrote:
Round 1: 3 players(exept for one game that will be four.)
Round 2: 2 players(exept for one game that will be three)
Round 3: 2 players(last round)
Players:
1.
...
32.
Elimination Count:
Origami Bunny Wars 1 was a straightforward 16-player 1v1 single elimination bracket. This one seems slightly lopsided. If I understand this correctly, in round 1 you have four 3-player games and one 4-player game, giving you 5 players who progress to a semi-final with one 2-player game and one 3-player game.
Just wondering what the reason was behind this approach and how will you decide who ends up in which game?
I'm a tournament director (notice my name is the colour of a bad spray tan) and I also write about tourneys in the CC dispatch, so I'm interested in all tourneys.Ghost9626 wrote: May i ask why you are particularly intrested in my tourneys?
