One year Premium to each member of the surviving team
11 Round limit on the games.
Each team will start with 60,001 troops
The winners are the last team to have any troops left.
Settings
Auto
Sequential
Flat Rate & Escalating
Chained
Foggy & Sunny teams
nolefan5311 & Egel
giannikas & Liveoak
TheMoge & markus Oralius
chapcrap & happyfeet
blonderic & alexlau
Struer & Viskehesteren
aaronvollrath & patrickaa317
psychosos & General Bax
maps in order of play
Europe 1914 - Esc/Foggy
Transsib 1914 - Flat Rate/Sunny
Austro-Hungarian Empire - Flat Rate/Sunny
Balkan peninsula - Flat Rate/Sunny
WW1 Ottoman Empire - Flat Rate/Sunny
France - Esc/Foggy
Netherlands - Esc/Foggy
format
The First Campaign
The 8 teams will be randomly drawn against each other for the first campaign. these teams will remain paired for the whole of the campaign and fight each other in a series of battles across the maps until one of them runs out of troops.
The second Campaign
At the end of the first campaign the four surviving armies will be reinforced to half their original strength (30,001). You will not be reinforced further if you finish with more than 30,000 troops.
the 4 teams will then be randomly drawn against each other again and enter the second campaign, where they will battle as in the first until only two remain.
The Final Campaign
The two surviving armies will again be reinforced to half their original stength (30,001), and will fight across the maps until only one remains.
troop losses
Troops lost by winning team
IN ROUND
100
100
100
200
300
400
500
700
700
900
1000
2000
Troops lost by losing team
IN ROUND
2000
1000
900
700
700
500
400
300
200
100
100
100
Troop losses are cumulative, so the closer the game comes to the limit the more equal the troop losses become. For a game won in round
winners lose 100 - losers lose 2000
winners lose 200 - losers lose 3000
winners lose 300 - losers lose 3900
winners lose 500 - losers lose 4600
winners lose 800 - losers lose 5300
winners lose 1200 - losers lose 5800
winners lose 1700 - losers lose 6200
winners lose 2400 - losers lose 6500
winners lose 3100 - losers lose 6700
winners lose 4000 - losers lose 6800
winners lose 5000 - losers lose 6900
In round 12 both lose 7000 and the scoring for tournament purposes ends
At the start of round 12 each team will lose 7000 troops and move on to the next battle.
the final battle
The last desperate fight
If a team would be out of troops after a particular round of a game - even if they win the battle - and they don't win in that round or earlier, then at the end of that round the other team will be declared the winners of that campaign. example
If a team starts a game with 1701-2400 troops then they must win in round 7 or earlier to remain in the campaign.
No team will start a game without enough troops to survive if they win in the 5th round. So they will always scrape up enough reinforcements from somewhere - give those cooks a gun - to bring their strength up to 801 troops.
If both teams would be out in the same round if they won and neither of them wins before that, then the winner of that game - without any limit on rounds - will win the campaign.
I will keep track of this from game to game and inform both teams involved in any battle in which the campaign could be won. This information will include the round a team must win by and also if the game will become a campaign decider, without round limits, if it goes beyond a particular round.
extra rules
Each player can only be in one team.
If a player is kicked from one of the games the other team will be awarded a round 4 win in that game.
You have 48hrs to accept invites.
If a team does not take the field for a battle the other team will be awarded a round 4 win.
If a team fails twice to accept invites the other team will be awarded the campaign.
An up to date troop count will be kept in the next post
Last edited by nebsmith on Wed Jul 04, 2012 11:08 am, edited 52 times in total.
Sorry, but with the point system drawn up the way it is, this tourney will not work. In Round 6, the winning team is still losing fewer troops than the losing team is, but in Round 7, you're actually PUNISHING the team that wins, by causing them to lose armies. Which completely removes the incentive to win the game. In fact, you're better off losing the game in 12 rounds than you are winning in 5.
The "troop losses" will have to be re-worked, to eliminate the advantage given to the loser.
Responding to Serbia has made me realise that it is actually an 11 round limit on games.
I think the scoring system is ok and have added in an extra table to make the troops lost by both teams clearer.
Waiting to hear back from Serbia to see if I have answered his concerns.
Serbia wrote:I think the updated score looks fine now. This way, you still get a benefit for winning the game. I wouldn't even mind if the scoring was closer in later rounds, I just don't think it was right to give the advantage to the team that loses.
Hey I don't think you're doing your math quite right here, we won in Round 6, so shouldn't we have only lost 1200 troops? You have us listed as having lost 2000 troops.