Moderator: Cartographers


Conquer Club Copyright Agreement
While many people contribute towards development of a map, it is the graphical artist who has recognised ownership of the map imagery, and must agree to the the following copyright agreement upon quenching:
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.

Of course. But on CC, we require that maps have all of those things. Your map needs to have a theme, good graphics and good gameplay.BadgerJelly wrote:Themed or not themed, pretty or ugly if it doesnt play well its a waste of time.


imagine what great maps we could make if CC would adopt LG's interface and not force us to put terit names or legends.grifftron wrote: In LG you don't need tert names on the map itself as maps have the option to turn on and off tert names. On CC you need the tert names to be clear on the map.
In LG you don't need a key on the map of bonuses as its included below off the map in the attack menu, on CC you have to put the key on your map
Its not in the best detail because its actually too big for this site. 1600x1800 I think.greenoaks wrote:what does Hell freezing over have to do with a random assortment of colours ?
there's so much more that can be done to improve CC, having the legend seperate from the map, a more detailed log (they're working on that i believe), and a ton of xml updates to allow for better maps. (like conditional XML).DiM wrote:imagine what great maps we could make if CC would adopt LG's interface and not force us to put terit names or legends.grifftron wrote: In LG you don't need tert names on the map itself as maps have the option to turn on and off tert names. On CC you need the tert names to be clear on the map.
In LG you don't need a key on the map of bonuses as its included below off the map in the attack menu, on CC you have to put the key on your map
I think it's fine that the legend must be incorporated in the map, now that we don't have strict size limitations anymore. That way everything is in one place, you can browse the maps in the map browser and see how a map works by just looking at the map image.zimmah wrote:having the legend seperate from the map
This would be great.zimmah wrote:a more detailed log
Conditional borders would be great. That'd allow loads of wacky gameplay mechanics.zimmah wrote:like conditional XML

that would just be the tip of the iceberg, what about for example having a map with a dam and if you break it all the low ground territories and all the armies on it will just vanish? it would not be a win condition but at the same time it may eliminate some opponents. and that's just one example.natty_dread wrote:Conditional borders would be great. That'd allow loads of wacky gameplay mechanics.zimmah wrote:like conditional XML
ye too bad it's not possible with the current XML.BadgerJelly wrote:That all sounds cool! Ii like the way you think
You can.BadgerJelly wrote: Regarding Maze idea I can PICK where everyone starts off right?

yes, you can define starting positions.koontz1973 wrote:You can.BadgerJelly wrote: Regarding Maze idea I can PICK where everyone starts off right?