



Map Name:Clash of Kings
Mapmaker(s):DiM, Zimmah
Number of Territories: 43
Special Features: 1v1, starting locations, conditional bonuses, ranged attacks, losing conditions
What Makes This Map Worthy of Being Made: it's supercalifragilisticexpialidocious
Gameplay: one player will start in the red locations (6 terits ) and the other player will start with the blue locations (6 terits), expand your army, get bonuses, lay siege or defend and take out the enemy.
V18.1
*made the small version with the new terits (king/general)
*added a line of text in the middle legend saying that the king and the general can't be attacked.
large:
http://i178.photobucket.com/albums/w250 ... -V18-1.jpg small:
http://i178.photobucket.com/albums/w250 ... -S-V18.jpg
V17
V17
large: http://i178.photobucket.com/albums/w250 ... gs-L-2.png small: http://i178.photobucket.com/albums/w250 ... gs-S-2.png
V16
*changed legend text as demanded
*small map
*little highlights on bonuses
large: small:
V15
*renamed quarter 4 to quarter 3 and quarter 3 to quarter 2
*connected balloon to 1st infantry instead of 3rd
*connected quarter 2 to inn instead of ammo depot
*changed ammo depot from 2 neutral to 5
*changed market from 1 neutral to 2
*changed caravan from 2 neutral to 3.
V14
*added the bridges that cairnswk requested
*updated the legend to include that the balloon also attacks the yard
*replaced sully with zimmah as the xml writer
V13
*tweaked some attack/bombardment arroows
*moved some connections
*increased the size of the castle
*changed yard to court yard
*added the small map
large: small:
V12
*changed the castle to 2 terits
*transformed one quarter into a neutral inn
*changed the legend accordingly
*spelling in the legend.
V11
*removed the "all city terits connect..." from the legend
*changed tents to camps in the legend
*connected dock 3 to quarter 2 instead of church to prevent a rush to the castle
*connected church to quarter 2.
V10
*tweaked territory labels
*changed assassin and balloon to 30 neutral
V9
*added men near the 3rd artillery
*curved the terit names
*moved and adjusted arrows
*removed connections from assassin to quarter 3 and quarter 2
*changed the text colour to grey to be easier on the eyes.
V8
*made besieger and besieged taller
*added banner as terit labels.
V7
*moved some arrows around so they're more visible
*changed 3rd artillery orientation to face the caravan
*added a couple of fishing boats and a pontoon in the lake
*reduced the grunge texture in the legend
V6
*added 7th infantry division,
*changed some attack lines
V5
*reduced large to 1000*1000 and small to 800*800
*moved around a few terit names
*fiddled with the legend text size and artwork.
*removed bombardment of the ammo depot and added a 2-way bombardment with the caravan.
large: small:
V4
*legend text tweaks,
*added paths in the besieged area
*added some more paths between the boats
*moved some terit names around
*spelling
who do i have to bribe to get this moved to the main?
V3
*added title
V2
*added terits and gameplay changes
*moved around the legends
*changed image size and got rid of most of the dead space.



























