I can not find all possibilities of XML anywhere, so I have two questions:
1, is possible that at the start player will not receive 3 troops? so only if he will hold any bonus he will gain troops?
2, or better for me, at the start player will gain 3 troops, but then no one extra for more regions (12? 15)? so he will have 3 and extra troops when he will hold any bonus.
Oneyed wrote:I can not find all possibilities of XML anywhere, so I have two questions:
1, is possible that at the start player will not receive 3 troops? so only if he will hold any bonus he will gain troops?
2, or better for me, at the start player will gain 3 troops, but then no one extra for more regions (12? 15)? so he will have 3 and extra troops when he will hold any bonus.
Oneyed
For both questions the answer is yes. You can set reinforcements to any level from 0 to ?
You can have it in a sliding scale as it is now +1 for every 3 territs or +1 for every 4, so on and so on. Or you can set it so that all players will receive a set amount no matter how many territs they hold.
koontz1973 wrote:For both questions the answer is yes. You can set reinforcements to any level from 0 to ?
Nope, the minimum is 1. If you have 0 to deploy, the game engine won't let you assault or reinforce. Games would be kinda boring on a map where everyone starts with a 0 deploy...
Oneyed wrote:2, or better for me, at the start player will gain 3 troops, but then no one extra for more regions (12? 15)? so he will have 3 and extra troops when he will hold any bonus.
koontz1973 wrote:For both questions the answer is yes. You can set reinforcements to any level from 0 to ?
Nope, the minimum is 1. If you have 0 to deploy, the game engine won't let you assault or reinforce. Games would be kinda boring on a map where everyone starts with a 0 deploy...
Oneyed wrote:2, or better for me, at the start player will gain 3 troops, but then no one extra for more regions (12? 15)? so he will have 3 and extra troops when he will hold any bonus.
This is possible.
technically though you can make a -1 bonus along with a 1 initial troop deployment and then it will result in a net deployment of 0, leaving you no troops to deploy. however i don't know why anyone would want that.
zimmah wrote:technically though you can make a -1 bonus along with a 1 initial troop deployment and then it will result in a net deployment of 0, leaving you no troops to deploy. however i don't know why anyone would want that.
Technically you can, but it'd be pointless, at least until the game engine is fixed so it doesn't freeze up when you have 0 deploy.
I thought I had recently played on a map where players were getting zero troops to deploy, but I can't remember which, and I honestly don't remember if said players were able to do anything other than start and end their turns. I don't recall a lot of whining, so I would think that they were able to attack with what they had left.
There is a map that have negative bonuses which means players have a minus number to deploy. It does mean that the game engine only allows the player to start and end there turn. Again I cannot remember the map.
EDIT: Supermax Prison Riot will allow players to have negative bonuses and 0 to deploy.
ender516 wrote:I thought I had recently played on a map where players were getting zero troops to deploy, but I can't remember which, and I honestly don't remember if said players were able to do anything other than start and end their turns. I don't recall a lot of whining, so I would think that they were able to attack with what they had left.
I've had a zero deploy on Kab's recent Conquer Rome map, and I was able to take my turn fine.
i can confirm seeing sully with a 0 bonus in conquer rome map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
natty_dread wrote:But did he get to assault/reinforce on that turn?
yeah he could do anything.
he was pretty clueless about how the map played but he did assault and reinforce
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
ender516 wrote:I thought I had recently played on a map where players were getting zero troops to deploy, but I can't remember which, and I honestly don't remember if said players were able to do anything other than start and end their turns. I don't recall a lot of whining, so I would think that they were able to attack with what they had left.
I've had a zero deploy on Kab's recent Conquer Rome map, and I was able to take my turn fine.
-Sully
That is likely the one I was thinking of, as I recently finished a game on that map. So you could still attack and reinforce, despite having no troops to deploy, Sully?
EDIT: Geez, I have to start scrolling down before quoting and posting. Any way, my question stands.