Moderator: Cartographers
Sorry, but making maps is not a right on CC. It's a priviledge, and only when you've proved that you can bring something worthwhile on the table, your map project will be taken seriously.J_Indr wrote:1) Sometimes I feel that people are dismissive and unnecessarily harsh on new map-makers.
It helps if you don't run head-first into mapmaking. Stick around in the foundry for a while. Follow some maps, see how it's done, see how maps develop from start to finish, and you'll have some kind of idea of what it takes.J_Indr wrote:I think that structurally it should be made more clear to say what we expect from new maps. Original idea / design / gameplay; I know. But I guess that all is not something you can expect from an inexperienced map-maker.
No there isn't, there are plenty of classic-gameplay maps in the foundry right now. But a new map must bring something unique and interesting to CC. If your idea is boring, and the gameplay has no redeeming qualities, then the whole map is boring.J_Indr wrote:There seems to be a resistance to a classic map design (i.e. no special gameplay, just territories in bonus regions, at most with some special bonus in capitals).
No, it would absolutely make no sense whatsoever. There will NEVER be more lax guidelines for mapmaking just because the mapmaker is inexperienced. That is NOT how the foundry works. The foundry does not exist to satisfy the creative urges of mapmakers (well, it does that, but that is not it's purpose). The foundry exists to create the best possible maps for the players, and if we let mapmakers make sub-par maps just because "they're new and can't do any better yet" then what's the point, we might as well rename the site to Landgrab 2.0 at that point...J_Indr wrote:Would it make sense to even establish a sort of internal guidelines that would suggest that the gameplay itself doesn't need to be very original for the FIRST (or the first two) maps of a map-maker?
Maps of USA have to fulfill the same guidelines as any other - they need to bring something new and interesting to CC. If they do that, and there's support for having those maps, and they meet the CC standards (both thematically and graphically) - then there's no reason not to have them.J_Indr wrote:2) USA maps. I for one love the idea of Mega USA map, but I agree that it's a bit boring and unrepresentative to have such a huge amount of the USA maps.

So is Russia. Where are the tons of maps of different parts of Russia?lostatlimbo wrote:I don't understand all the fuss over "too many USA maps". Its a huge, diverse country!

The foundry mods should just ignore those people. Just because some people want to play a map soon should be no reason to give it a fast pass through the foundry.DiM wrote:what i don't like is the fact that most usa maps are being cut a slack when it comes to graphics or gameplay, just because every time such a map is made there's bound to be some americans who relate to that map and are eager to see it in play that they push and push.

While I agree with this, I will say that a lot of map makers tend to be a bit off puttish about some of the maps posted by new makers. Encouragement should always be given to a new map maker or we may find we lose someone who could grow to be a good map maker. But encouragement should not mean stamps and letting new map makers get away with lower standards though.natty_dread wrote:Sorry, but making maps is not a right on CC. It's a priviledge, and only when you've proved that you can bring something worthwhile on the table, your map project will be taken seriously.

Top Score:2403natty_dread wrote:I was wrong
I can't argue that. They are bland looking and have uninspired gameplay, but I love having them available split up for tournaments.DiM wrote: one perfect example is the usa map pack. it looks and plays in a completely bland manner. there's nothing wrong but nothing good about it either. you play it once or twice and that's it. you've already forgotten it.
all 6 maps in this pack combined have close to 90k games in almost 3 years. that's an average of almost 5k games per year per map. not a good stat at all considering it's supposed to have a really easy to understand gameplay that's clear from the start to any noob.
Not going to happen, lackattack is "too attached" to that map.lostatlimbo wrote:The main USA map is the worst, imo. I would love it if someone redid the graphics on that.

lostatlimbo wrote:Cairns seems to be on a mission to make a map of every nook and cranny in or near Australia with 4 in the foundry and at least 4 in already live. They all have the same basic look and same basic gameplay.
Yet no one complains about too many Aussie maps?
DiM, even thought you post this here, i am aware of your opinion from other places reading those postings and between the lines. I am not going to make you regret anything, how can i, i don't have control or any other such deisre over anything you do...you're free to post what you like and do whatever you want.DiM wrote:lostatlimbo wrote:Cairns seems to be on a mission to make a map of every nook and cranny in or near Australia with 4 in the foundry and at least 4 in already live. They all have the same basic look and same basic gameplay.
Yet no one complains about too many Aussie maps?
cairnswk is not really the type of guy you'd want to start complaining about. over the years he's become extremely defensive and in certain aspects even vindictive.
i personally am disappointed in all the maps he keeps churning out that look the same and play the same but if nobody bothers to say anything then i won't either. from time to time he does produce something interesting but it has become rarer and rarer because he chose quantity over quality and blandness over innovation.
PS: i know cairns is gonna make me regret posting this. nothing personal mate, it's merely my opinion.

software or skill level is not an excuse mate. i've seen masterpieces done in paint. things that would blow your mind and you'd never imagine mspaint was capable of that. as for the skill, well, i perceive the foundry as a place to try new things and improve.you don't. i'm looking at your 2007 maps and your 2012 maps and they're basically the same. if it was nice in 2007 ok in 2008 and decent in 2009 i honestly would not call it passable in 2012.cairnswk wrote: You are possibly right that i do chose quantity over your (and others) perception of quality, but in my defense i have my skill level and the software i use.
actually you're wrong on all accounts.BGtheBrain wrote:I dont follow the foundry, but from the only map Ive followed that a clan mate did (Yup, just so you know I am biased on this one)
This One
The idea was unique and Dana was open to discussion.
Reading the thread the map was praised by alot of people.
I now view the Foundry as nothing more than a joke and even if I had any capability of making a map (which I dont) I wouldnt bother putting it there.
The Cow Map should live
first of all most of his support came either from clan members or one time foundry comers. people that have rarely or never posted in the foundry and were either called to support or came and enjoyed the silly idea.BGtheBrain wrote:lol
of course we (clanmates) praised his map, but there were plenty of others who were not clanmates.
Go do a count of positive feedback vs negative
Then takeout clanmates and its still overwhelmingly in support of the map.
Dont be mad that Im telling it like it is.
You're not telling like it is. No offense, but you have no idea how the foundry works, and the only reason you're speaking up is to defend your clanmate.BGtheBrain wrote:lol
of course we (clanmates) praised his map, but there were plenty of others who were not clanmates.
Go do a count of positive feedback vs negative
Then takeout clanmates and its still overwhelmingly in support of the map.
Dont be mad that Im telling it like it is.

Well maybe I am, but at least I'm a funny one.BGtheBrain wrote:You're a joke natty.
No, they should be ignored when all they do is give meaningless input that is obviously based only on the clan-relationship. If those clan members were to come in and offer some meaningful, well-thought feedback on the map, then they wouldn't be ignored, obviously. But when they only show up to defend their clanmate, post once or twice in his thread and never before or after are to be seen in the foundry, it's pretty obvious that they're only showing up to stick up for their clanmate, regardless of the merits of his map.BGtheBrain wrote:Clan members should be treated like everyone else, not ignored.
I have no idea what you're talking about.BGtheBrain wrote:You were the first the be negative about the map bc it failed before. You linked to a horrible version of a cow.
Your clanmate's map wasn't ignored, not for that reason nor any other. He was given good feedback, reasonable suggestions on how to make his map better and up to the foundry standards. We're now waiting for him to do an update and show us that he's capable of bringing the map up to an acceptable level.BGtheBrain wrote:Something shouldn't be ignored because someone else made a crappier version of something first.
Then, I repeat: why do you expect the foundry to work any differently?BGtheBrain wrote:An as for C&A your comment is ridiculous. Only one of my clanmates have been accused in there and I spoke out against him.

when i see a veteran map maker with several maps and a few thousand posts in the foundry express his opinion i tend to take it seriously.BGtheBrain wrote: Clan members should be treated like everyone else, not ignored.
Cairns isn't the only one.DiM wrote:lostatlimbo wrote:Cairns seems to be on a mission to make a map of every nook and cranny in or near Australia with 4 in the foundry and at least 4 in already live. They all have the same basic look and same basic gameplay.
Yet no one complains about too many Aussie maps?
cairnswk is not really the type of guy you'd want to start complaining about. over the years he's become extremely defensive and in certain aspects even vindictive.
i personally am disappointed in all the maps he keeps churning out that look the same and play the same but if nobody bothers to say anything then i won't either. from time to time he does produce something interesting but it has become rarer and rarer because he chose quantity over quality and blandness over innovation.
PS: i know cairns is gonna make me regret posting this. nothing personal mate, it's merely my opinion.
