Moderator: Cartographers

i have zero issues with with horizontal screen room, it is all about the size of the map vertically. Anyway if hive can fit all on one screen every other map should be able to at least come close. I can see about half of Kings Court II at any time and need to zoom out 4 times in order to see the entire map on one screen.natty dread wrote:A, no one forces you to play the maps that you think are too big and 2, maps can't just be made "smaller" just like that - you need to be able to fit in all the details and rules on the map image. Also, for some reason we have an idiotic side bar on the left side of the screen taking room from maps.
And you can always zoom out in your browser by pressing ctrl - or holding ctrl and scrolling the mouse wheel.


So? Bob is not part of the actual site, it's an external tool... the point is the sidebar shouldn't exist in the first place. We shouldn't need a tool to hide it.cairnswk wrote:i have BOB 5.2.3 installed and that allows me to hide the side-bar menu
Sure there should be small maps, but these guys are complaining that "small maps are not small enough"... but the irony is that when I suggest to them to zoom out in their browser they say "no, the map gets too unclear then" without realizing that if the map was sized smaller it would cause the exact same problem....cairnswk wrote:I do understand however the small screen issues, and yes i beleive there should still be small maps as well as large ones

QFT.natty dread wrote:Small maps need to be as small as possible while fitting in all the map elements so that they're clear and readable, but asking them to be made any smaller than that because they don't fit your own screen is simply foolish. If you want to downscale maps at the cost of quality/readability, you can just as well use the zoom function for that.
King's Court 2 is a perfect example. It's insane that the "small" map won't fit on the screen, even vertically. And yes, the labels are almost unreadable, but there's no reason they have to be. There's tons of unused space in each hex, so why do the labels only fill the top quarter of the hex, instead of the whole top half? The old Avalon Hill tabletop wargames were built with small hexes also, but there weren't huge gobs of wasted space in a hex, if the label needed to fill the whole thing, it did. If the font on KC2 was doubled relative to the map hex, the map could be shrunk down by 30% in each dimension while still making the *actual* size of the labels larger and more readable.natty dread wrote:For example, a map like king's court 2 can hardly be made any smaller, the small map is already as small as a map with that many territories can be - if the map image were to be made any smaller, then people would complain that the map is unreadable, the numbers don't fit, etc.
They pay for all that techno-wizardry with more bugs, more bandwidth, and longer load times.DiM wrote: it's not just about the sidebar, even with that removed we'd still have to scroll vertically. it's about having a completely outdated interface, from a technological point of view.
other sites like majorcommand, luxdelux, or landgrab have far superior interfaces that include by default all the features of such add-ons like clickable maps or bob. plus they have separate legends for the maps in separate pop-up or slide-in images.
Whose screen? Or did all screens become the same size when I wasn't looking?Dukasaur wrote:King's Court 2 is a perfect example. It's insane that the "small" map won't fit on the screen,
See, that's what you just don't get. We have certain requirements - each territory must fit 3 digits and a territory label. The territory labels must also be in readable size, and in addition to that, KC2 also has icons that denote different gameplay mechanics that need to be readable.Dukasaur wrote:And yes, the labels are almost unreadable, but there's no reason they have to be. There's tons of unused space in each hex,
Stop right there, that's an idiotic comparison. Tabletop games are not limited by resolution of the displaying device. If everyone's monitors were the same resolution as a printing press (around 600 dpi at least) then we'd have no problems at all, in fact we could do with just one map image and scale it when necessary. Sadly, computer technology isn't quite there yet, so there's a certain limit, a certain treshold that stops reducing the actual size of maps - in terms of font size, that limit is around 8px - any smaller fonts will become unreadable because of pixelation.Dukasaur wrote:The old Avalon Hill tabletop wargames
No it couldn't. Maybe if you really squeezed everything together some 5-10% could be squeezed out of the size, barely.Dukasaur wrote:If the font on KC2 was doubled relative to the map hex, the map could be shrunk down by 30% in each dimension while still making the *actual* size of the labels larger and more readable.
Bandwidth and loading times are only a concern with antiquated, bloated platforms like flash, and those are totally unnecessary for designing a better game UI. And bugs? That's simply a non-sequitur. Bugs are not dependent on what kind of interface you have, bugs result from shoddy coding.Dukasaur wrote:They pay for all that techno-wizardry with more bugs, more bandwidth, and longer load times.

Is it really necessary to be condescending in your post? I do know enough about computers to know about pixels and such.natty dread wrote:Yeah ijex, if you only want the map in a smaller size, just zoom out in your browser. But then don't complain that the text is unreadable, borders are unclear etc. Map images need, by default, be clear and readable in both sizes, so there's a limit how small a certain map image with certain gameplay can be made.
You see, the way computer graphics work, you cannot downscale a bitmap image without losing details & accuracy - all images on computers are made of small coloured squares called "pixels" and there's only a certain amount of these pixels that can fit in a certain sized image. If you reduce the image size, you also reduce the number of pixels in that image, effectively reducing the quality of the image. That's also why the quality lowers when you zoom out, and if the maps were made smaller by default then it would achieve the same effect.
Look at the size of the hive map, then go look at the size of the kings court map. Hive has more regions than the kings court map though granted there are a bunch of nonexistent regions in Kings court II.natty dread wrote:For example, a map like king's court 2 can hardly be made any smaller, the small map is already as small as a map with that many territories can be - if the map image were to be made any smaller, then people would complain that the map is unreadable, the numbers don't fit, etc.
I really dont mind scrolling a little bit for a map, but for kings court II or the NA/SA map whatever that is called, i can only really see about half the map at any given time which makes it really hard to gain a perspective on the situation of the game.thenobodies80 wrote:I just want to ask a thing about the poll....what does it mean smaller?
I mean sincesize is something relative and mostly it depends on the hardware people have....with smaller you mean how many pixels? The old 630x600 ? smaller? Bigger?
Without set a perfect small size limit required it's difficult to have a concrete and constructive discussion about this.
What's the biggest map image you can see on your monitors?
I want to clarify why remove the left side bar can change things:
1. maps can be larger instead of taller
2. The dropdown menu (game menu) can be moved on the right side, under player names! Like in this example:
Isn't this better than have smaller, less detailed, uglier maps?

I understand what you're saying. But those 2 maps are the only two exceptions we have allowed with a so big size.ljex wrote:I really dont mind scrolling a little bit for a map, but for kings court II or the NA/SA map whatever that is called, i can only really see about half the map at any given time which makes it really hard to gain a perspective on the situation of the game.
I guess the main thing that has pushed me to be aggravated are two maps, I wanted to play trafalgar, but the wideness an height of it seems a little rediculous and it annoys me. Your example is for me, the LARGEST I would want to see a small map. Also you question doesn't allow for a good counter response you asked "isn't this better than have smaller, less detailed, uglier maps?"thenobodies80 wrote:I just want to ask a thing about the poll....what does it mean smaller?
I mean sincesize is something relative and mostly it depends on the hardware people have....with smaller you mean how many pixels? The old 630x600 ? smaller? Bigger?
Without set a perfect small size limit required it's difficult to have a concrete and constructive discussion about this.
What's the biggest map image you can see on your monitors?
I want to clarify why remove the left side bar can change things:
1. maps can be larger instead of taller
2. The dropdown menu (game menu) can be moved on the right side, under player names! Like in this example:
Isn't this better than have smaller, less detailed, uglier maps?
I'm starting to think this is the main issue. The really different perspective between the mapmakers point of view and the "just" player one.swimmerdude99 wrote:I don't think smaller maps, are ugly. I also don't think they lose that much detail! So my answer is I don't think making is smaller will hurt the quality of maps, it will rather enhance the quality of play.
I used to try come in often, but things just got so huge and so much was happening with new maps coming etc, that it seemed impossible to keep up with, and once it dropped off the radar it was too much to catch up with, that that that...thenobodies80 wrote: Anyway...we'll find a compromise...although I would prefer to see players like you come here more often and not just to complain when something is wrong.![]()
We need to know what the players think!
Nobodies

Trafulgar is about as high of a map as i would like to see vertically and no map has ever not fit horizontally so that is not an issue for the moment.thenobodies80 wrote:I understand what you're saying. But those 2 maps are the only two exceptions we have allowed with a so big size.ljex wrote:I really dont mind scrolling a little bit for a map, but for kings court II or the NA/SA map whatever that is called, i can only really see about half the map at any given time which makes it really hard to gain a perspective on the situation of the game.
What I need to understand is what people really want (and with people I mean players).
For example a map like my Africa II is too high?
Without considering those two maps that are really high for everyone's monitor, what other supersized maps can't fit your monitor or are really annoying for the scroll/bad percepition of the game situation?
I'm going to change the size restriction to not have this type of problems, but I want to go in the right way and don't have to change the rule and then change it again and again...I'm not so much a "attempts" guy...if you get what I mean.
So help me to help you.
Pick up two maps, one that has a perfect size for your monitor and one that is too big (but not KC2 or FNA)
Thanks
For about a week i tried to come in here and post, but there is just so much going on it becomes hard to keep up. I love the work you guys do creating so many maps of different styles. I guess i could make more of an effort to come post for at least the beta maps though.thenobodies80 wrote:I'm starting to think this is the main issue. The really different perspective between the mapmakers point of view and the "just" player one.swimmerdude99 wrote:I don't think smaller maps, are ugly. I also don't think they lose that much detail! So my answer is I don't think making is smaller will hurt the quality of maps, it will rather enhance the quality of play.
That's why I want to change a process that now it seems more done to produce "nice-over nitpicked-some user preference based" maps than maps that are done only to be played.
But let me say that mapmakers didn't receive a new toy to play with in the last 2 years and they want to express at least their creativity in some way.
More space help to do that...I know it's playing site...but don't forget who gives you the "ground" on which you play.
Anyway...we'll find a compromise...although I would prefer to see players like you come here more often and not just to complain when something is wrong.![]()
We need to know what the players think!
Nobodies
The difference between KC2 and Hive is that KC2 also has the special region icons. If the label were made any bigger, it would cover up the icons on those regions that have them. Due to the nature of the hex borders, it wouldn't really work to decrease the size of the ordinary hexes without touching the special hexes as well. If you look at a special hex in KC2 on the smaller map, there really is not any more space available with the number, label, and icon.ljex wrote:Look at the size of the hive map, then go look at the size of the kings court map. Hive has more regions than the kings court map though granted there are a bunch of nonexistent regions in Kings court II.
This guys is on the right track. We need constructive solutions, not destructive ones - treat the cause, not the symptom.dwilhelmi wrote:I think that, in this case, there is not a lot that could be done to reduce the size any further. In which case, what would the solution be? Not allow this map, or any other map that couldn't be made smaller? I don't think that is the right solution.
Maybe a better solution would be to try to get Lack to add some sort of option for random games to not allow oversized maps? Dunno.
Ever try fullscreen mode? You can toggle it from F11 in firefox...ljex wrote:Trafulgar is about as high of a map as i would like to see vertically and no map has ever not fit horizontally so that is not an issue for the moment.

What else would I do? come in and post "good job?" I post in here when I see something that I think would benifit the site and its users... I always post (or try to post) in here with constructive criticism. My goal with this thread is not to complain but to make the map makers aware of a complaint I have heard from fellow players. I'm pretty sure the only thing you will hear from players as to what they think is things they want to change to make it the way they prefer it... I know you weren't mad or anything... but what are you asking us to do other than "complain"? I made a comment to let people know what I think and what others think... soooo either you want "so called complaints" or you don't... but you can't ask for both!thenobodies80 wrote:I'm starting to think this is the main issue. The really different perspective between the mapmakers point of view and the "just" player one.swimmerdude99 wrote:I don't think smaller maps, are ugly. I also don't think they lose that much detail! So my answer is I don't think making is smaller will hurt the quality of maps, it will rather enhance the quality of play.
That's why I want to change a process that now it seems more done to produce "nice-over nitpicked-some user preference based" maps than maps that are done only to be played.
But let me say that mapmakers didn't receive a new toy to play with in the last 2 years and they want to express at least their creativity in some way.
More space help to do that...I know it's playing site...but don't forget who gives you the "ground" on which you play.
Anyway...we'll find a compromise...although I would prefer to see players like you come here more often and not just to complain when something is wrong.![]()
We need to know what the players think!
Nobodies