[GO] Random-Action Cards

Suggestions that have been archived.

Moderator: Community Team

Post Reply
Hornet95
Posts: 154
Joined: Sun Aug 10, 2008 2:24 pm
Location: U.S., Central Time Zone (UT-5 hrs)

[GO] Random-Action Cards

Post by Hornet95 »

Concise description:
  • You turn in cards. You don't know if you will be turning in for Escalating, Flat Rate or Nuclear until you turn them in.
Specifics/Details:
  • Example: You turn in the 5th set of the game. It's all red cards. You won't know until after you turn it in if it will bomb the 3 places you just turned in, if you will get 4 armies out of it, or if you will get 12 armies out of it.
How this will benefit the site and/or other comments:
  • Adds another level of 'luck' as an option when playing. I can see this being a fun option in the Trench games. (Plus I just like trying out new things; we have a Random Map option; why not Randomly-Powered Cards?)
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Random-Action Cards

Post by Victor Sullivan »

More 'randomness' generally doesn't go over well. It seems somewhat of a waste. I'd be more for a more creative, new type of spoil.

-Sully
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: Random-Action Cards

Post by blakebowling »

I actually like this, it'd give the dice complainers and the "lack sucks" complainers a reason to bitch about the same thing.
User avatar
hmsps
Posts: 782
Joined: Thu May 15, 2008 1:23 pm
Gender: Male

Re: Random-Action Cards

Post by hmsps »

Victor Sullivan wrote:More 'randomness' generally doesn't go over well. It seems somewhat of a waste. I'd be more for a more creative, new type of spoil.

-Sully
Disagree, more randomness is what some people want, it adds to the fun of the game, i think its a cracking idea
Highest score 3372 02/08/12
Highest position 53 02/08/12
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16851
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Random-Action Cards

Post by IcePack »

-1 from me
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
x-raider
Posts: 248
Joined: Tue Nov 17, 2009 5:32 am
Location: Lost in the Complexities of the Undiscovered Universe

Re: Random-Action Cards

Post by x-raider »

You're randomizing a random random. No good in my books.
User avatar
patrickaa317
Posts: 2269
Joined: Sat Jan 31, 2009 5:10 pm
Gender: Male

Re: Random-Action Cards

Post by patrickaa317 »

Might as well make the territory you are choosing to attack random while you are at it.

You drop on Berlin and attack, you just aren't sure if the roll you are doing is attacking London, Madrid, or Moscow until after you get dice results.

If you can't tell -1 from this guy, I'd be ok with a Random setting on spoils before the game starts but you have to keep it consistent throughout the whole game IMO.
taking a break from cc, will be back sometime in the future.
User avatar
darth emperor
Posts: 2212
Joined: Fri Nov 03, 2006 12:45 pm

Re: Random-Action Cards

Post by darth emperor »

Hornet95 wrote:Concise description:
  • Adds another level of 'luck' as an option when playing. I can see this being a fun option in the Trench games. (Plus I just like trying out new things; we have a Random Map option; why not Randomly-Powered Cards?)
-How can be a fun option with trench? I find it equally fun be it trench or not.
-True we have Random Map, but the map is decided on Round 1, it doesn't change every Round. If you are looking for this, then better out random settings, instead of just random spoils. If that's the case this two should be merged http://www.conquerclub.com/forum/viewto ... 4&t=177184

*I had one complain/question more but I just forgeted it, I'll post it when I remember
Image
User avatar
agentcom
Posts: 3994
Joined: Tue Nov 09, 2010 8:50 pm

Re: Random-Action Cards

Post by agentcom »

His suggestion is not that the spoils setting is randomly set at the beginning of the game, but that during the game the spoils perform a random action (between nuking, award flat rate armies, and award escalating rate armies).
User avatar
darth emperor
Posts: 2212
Joined: Fri Nov 03, 2006 12:45 pm

Re: Random-Action Cards

Post by darth emperor »

agentcom wrote:His suggestion is not that the spoils setting is randomly set at the beginning of the game, but that during the game the spoils perform a random action (between nuking, award flat rate armies, and award escalating rate armies).
I know, what I meant is, that using the Random map as example is invalid, unless he was to randomly set spoils at the begining.
Image
User avatar
agentcom
Posts: 3994
Joined: Tue Nov 09, 2010 8:50 pm

Re: Random-Action Cards

Post by agentcom »

darth emperor wrote:
agentcom wrote:His suggestion is not that the spoils setting is randomly set at the beginning of the game, but that during the game the spoils perform a random action (between nuking, award flat rate armies, and award escalating rate armies).
I know, what I meant is, that using the Random map as example is invalid, unless he was to randomly set spoils at the begining.
I see. Yeah, I agree with you on that.
Post Reply

Return to “Archived Suggestions”