Moderator: Community Team


this is why those games are not open to new recruits, they are not allowed to join them.gordon1975 wrote:its a good point,if i joined this site today and hit join a game,on the first page my choices would be ,das schloss,lunar wars,All Your Base Are Belong To Us,Clandemonium,jamaica,cricket,city mogul,fudal epic and age of realms 1 and 3.Anyone thats new to this would have a shot,be thrown completely in to the lions den,get slaughtered,would think this site is way over there heads and leave ,should be the classic map on the front page at all times,for a much more enjoyable first experience and welcome

betiko wrote:this is why those games are not open to new recruits, they are not allowed to join them.gordon1975 wrote:its a good point,if i joined this site today and hit join a game,on the first page my choices would be ,das schloss,lunar wars,All Your Base Are Belong To Us,Clandemonium,jamaica,cricket,city mogul,fudal epic and age of realms 1 and 3.Anyone thats new to this would have a shot,be thrown completely in to the lions den,get slaughtered,would think this site is way over there heads and leave ,should be the classic map on the front page at all times,for a much more enjoyable first experience and welcome

Probably a good idea. Hard to ask people once they've left though. If it were shown that new people are not repelled by exclusive settings I would be fine not talking about any of this.AslanTheKing wrote: its hard to say, maybe a feedback system from new players would be a good invention...

less settings bunches us up on a few games. they fill quickly, the site feels vibrant.xeno wrote:Sorry funky but this doesn't make sense. More preferences should equal broader appeal
I guess I can understand that. I most play escalating unlimited games so scaling back on the settings wouldn't affect me much anywaygreenoaks wrote:less settings bunches us up on a few games. they fill quickly, the site feels vibrant.xeno wrote:Sorry funky but this doesn't make sense. More preferences should equal broader appeal
more settings spreads us thin, games fill slower, the same people are played over and over, that repetative interaction bores people - they leave.
Oh. I'll knock it off then and be patient if that's the case. I'm not trying to be intentionally disruptive, contrary to popular belief.rdsrds2120 wrote:We're actually working on a long-term plan to make the site easier for New Recruits without fully taking maps/settings away.
BMO

I would disagree. I think the Funk has hit on something. People that like to play Risk hear about this site. And when they come in, they look at the Join A Game or Start A Game and there are so many unfamiliar maps and gaming choices.xeno wrote:Sorry funky but this doesn't make sense. More preferences should equal broader appeal
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
how about reading my post? new recruits already have restrictions and are only allowed to join simple maps and settings. showed the site to a friend a couple of weeks ago who then started an account, and when he went on join games and lots of them were unjoinable because he is a NR. He joined one on ww2 western europe though, and I don't think he could've understood you had to bomb england from benelux if I wasn't there to explain, I think that maps that include bombing or stuff like that that are not in the real risk game should be part of the restricted maps, NR obviously don't use BOB.CreepersWiener wrote:I would disagree. I think the Funk has hit on something. People that like to play Risk hear about this site. And when they come in, they look at the Join A Game or Start A Game and there are so many unfamiliar maps and gaming choices.xeno wrote:Sorry funky but this doesn't make sense. More preferences should equal broader appeal
I remember when I first started, I would go to Join Game and the majority of the games were the Classic map...that was appealing to me, I was familiar with it...now when I look at Join Game, I am bombarded by a thousand games of Quad teams playing Das Schloss with Trench Fog.
Maybe we need a suggestion to be made? A "wading pool" for newbies?

I agree, my first few games went miserably, and approximately 8th game, I was "farmed" by David Hoekstra in live chat. It was a fog freestyle game on Eastern Hemisphere and I didn't know what clickies were. Now, some how I beat him (probably the noob dice) and then I played some more games on that map and won a few. If I had lost that I doubt I would be here today.ConfederateSS wrote:Hello,..Well maybe they should bump it up to 50 games completed on basic maps and basic settings. Before they're thrown to the lions. It would give them something to aim for.The next level.Like any game..Moving up.Curiosity can be an effective tool in getting people to stay.To see what's behind door number two.......That might just be the gimmick(number one tool in marketing) to get people hooked on Conquer Club..Thank You Kindly.....ConfederateSS..out!!!!!!!!!!!!!!!!!!!!!

I happen to like Fog and Trench games but as I am not a premium I am not in the habit of creating a lot of games at any one time. When I do, (for example a NYC game with tench) I basically assume that it might take longer for the slots to fill up than had I not selected it, but being a freemium I generally look for "quality" and not "quantity" so that I am creating the game I want to play.Funkyterrance wrote: Freestyle and Fog Trench make up the better part of the first games you see when looking to join a game.
...
So, since many people seem to notice that games are taking longer to fill up than they used to, stop creating all these point hoarding games. It's probably not CC's responsibility to solve this problem since all these games are going against the grain so to speak for the sake of shaving points.

Exactly my point. Way too many. When you play a computer game, there is a tutorial which takes you through the game, the controls etc. (Go to http://www.kongregate.com/ if you've forgotten what a computer game is like). You start with very little function, and it allows you to build up to full capabilities. Starting with 74 maps is complete overkill, maybe 5 or 10 (but tell them there are more to unlock). This will entice them to play a little to unlock stuff, and it will also not overwhelm them. Maybe even have a bot just to teach them in their first game, that way it is real timekoontz1973 wrote:Guys, here is the list of new recruit maps.As you can see, nothing complicated in their at all. A good mix of classic play, both large and small maps. The only other restrictions on new recruits are these. They cannot join, assassin, terminator, team or 6+player games.Spoiler
Africa
Alexander's Empire
American Civil War
Ancient Greece
Archipelago
Arctic
Australia
Balkan Peninsula
BeNeLux
Brazil
British Isles
Cairns Coral Coast
Canada
Caribbean Islands
CCU
Central America
Charleston
Classic
Discworld
Europa
Europe
Far East
First Nations North America
First Nations South America
France
France 1789
Germany
Golfe Du Saint-Laurent
Great Lakes
Greater China
Greenland
Haiti
Halloween Hollows
High Seas
Holy Roman Empire
Hong Kong
Iberia
Iceland
Indochina
Ireland
Italy
Japan
Macedonia
Madagascar
Malta
Middle East
Midgard
Midkemdil
Mongol Empire
Montreal
Netherlands
North America
NYC
Oceania
Philippines
Portugal
Puget Sound
Quad Cities
Saint Patrick's Day - Limited Edition
San Francisco
Scotland
South America
Soviet Union
U.S. Senate
USA
USA Rockies
USA Southeast
USA Southwest
USA West
Vancouver
World 2.1
WWII Eastern Front
WWII Western Front
Hence the reason for limiting the maps. Opening them up as you progress.Exactly my point.

it is not so much the settings, although the extra settings have killed Speed, it is the quadruple number of maps now available that makes games fill slowly.tzor wrote:I happen to like Fog and Trench games but as I am not a premium I am not in the habit of creating a lot of games at any one time. When I do, (for example a NYC game with tench) I basically assume that it might take longer for the slots to fill up than had I not selected it, but being a freemium I generally look for "quality" and not "quantity" so that I am creating the game I want to play.Funkyterrance wrote: Freestyle and Fog Trench make up the better part of the first games you see when looking to join a game.
...
So, since many people seem to notice that games are taking longer to fill up than they used to, stop creating all these point hoarding games. It's probably not CC's responsibility to solve this problem since all these games are going against the grain so to speak for the sake of shaving points.
At this very moment, there are about 130 classic sequential standard games (24 hour round timer) with neither fog nor trench waiting for players. From this observation it seems that there are premium players creating such games and in such quantities that the basic vanilla player should not go wanting and leave CC.
So I don't think your argument is correct in that it is killing CC, but I think that if gripers who say their games take too long to fill up would create more basic games their games would fill up faster.

I can agree with this.koontz1973 wrote:Hence the reason for limiting the maps. Opening them up as you progress.Exactly my point.
That's what I said, not what you said. I was an advocate for limiting it, 5 games is not enough to learnkoontz1973 wrote:Hence the reason for limiting the maps. Opening them up as you progress.Exactly my point.