OliverFA wrote:I know that's a matter of opinion, but I don't see trench as "advanced" option. I believe that's is something that new players will expect to find, and the concept itself does not require an special effort to understand it. Your troops movements are limited each turn, just like every other strategy game, and just like many people use to play TheGameThatShallNotBeNamed
Why would a new recruit expect to see fog or trench settings. Till they even look at the site, they would not of even heard of these settings. I know I never did. I placed them in advanced as that is what I would call them. You cannot play fog of war at home, trench yes but very few if anyone would do that unless they have the time and space to have a board out. I am not saying new players cannot play these settings, I am saying they need to wait a few games is all. As with all settings, some will be seen as the norm, others will be seen as more advanced. A level needs to be found and as trench is not the norm for playing at home, then it belongs to the advanced setting. Parachute setting is pretty straight forward, but why is that in advanced? What about the new poly games or infected neutrals? With all of these new settings coming out, a line needs to be found to stop new recruits being overwhelmed. Hence the basic and advanced settings. Even the sites calls them
Special Gameplay.
SuicidalSnowman wrote:While I see what you are trying to do, I don't think you are catching the main thrust of Oliver's issue here. It isn't that new players NEVER get to play these settings, it is that all of these cool and advanced settings are essentially a selling point of CC, and if players never even know about them, what is to keep them coming back?
And I did not hide them or say they cannot play them. They would unlock after 5 games, same as ranks and maps do now. Any new recruit sees the over 200 maps on the home page but can only play 76 of them. Do new recruits leave because they feel cheated or is it because they join a game with fog, trench, no spoils on a strange map against a captain who understands all of these things. As a selling point, these settings are great, but we have a huge retention problem, I would believe that saying you get something for hanging around for 5 games would help keep those players for 5 games. Then they can unlock and players can have at them.
EDIT: Some of the settings we already have are not available to new players anyway. I will try to find out which ones they are but I know assassin, team and terminator are three of the locked ones. Poly is locked now for free members like speed. So a lot of settings are locked for some things.