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in both ways u would be looking for a red card next round so trade whatever u want ...its all about lucky draw of cardsaceage wrote:Say if you were in an escalating game and you had 5 cards.
So you had to play three.
Say your set was
red-3
green-1
blue-1
Which combination would be the smartest to play.
Is there a probability that by playing three of one combination, that on your next turn you could get another set?
Or am i just being dumb, and it doesn't really matter.
The 2 possible sets in this example are...
red, green, blue
or
red, red, red
Nope, CC does not operate with a real deck of cards. Instead the colors are randomly assigned to any cards which are not already passed out to the players (ie you can't hold two siams cards, but you could cash a blue siam and then get a red siam at the end of that same turn).jiminski wrote:Sorry, it's very late and I can’t honestly be bothered to do the maths but i reckon that as you have 3 red in your hand already there are less reds left in the pack (ignoring what other cards people have in their hands as we can't see them.)
Therefore it would be slightly more prudent to cash the 3 reds (keeping 1 green and 1 blue). If you are lucky and get another red card great but probability dictates that you have a slightly better chance of a blue or a Green thus giving you 2 green or blue and 1 of green or blue (which ever you do not have 2 of) the chance of hitting the 3rd of green or blue is still greater than the 3rd red which you can still hit.
I think that all the cards are gone through (every country is given out) and then it repeats. If you have just played a card you can get it again if the deck is being gone through for a second time.jiminski wrote:Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.
That wouldn't explain how the England card came up in two different colours though.frood wrote:I think that all the cards are gone through (every country is given out) and then it repeats. If you have just played a card you can get it again if the deck is being gone through for a second time.jiminski wrote:Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.
No, the cards are selected randomly from the pool of cards that players are not currently holding. There is no deck that is cycled.frood wrote:I think that all the cards are gone through (every country is given out) and then it repeats. If you have just played a card you can get it again if the deck is being gone through for a second time.jiminski wrote:Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.
I think you can make the case that a deck of cards would be a superior implementation for a couple of reasons. If the deck is fully dealt during a game the distribution of cards by color is guaranteed to be correct. The deck of cards would more closely model how the game of Risk works.jiminski wrote:This is probably not helpful but putting it in the terms of a pack:
As i understand it from the posts; the cards work as if the pack was shuffled before any card is dealt and each time the card colour is determined at random.
Does this not distort the spread of colours?
I have heard of people only being able to cash red cards for a whole game, pretty bad luck in a flat rate ... the odds of this with a true pack would be pretty high, due to diminishing probability.
I suppose the system also gives extra chances for you to gain the 2 troop bonus for owning the territory on the card.
Does anyone see that as a flaw?