Foxglove wrote:Here's another idea: maybe the cost could be a chain somehow - to see the first depth of ? regions (2 away from your territories) it costs 1 troop. To see a fog region of depth 2 it costs 2 troops, etc. This way it gets more expensive the further you want to see.
You make clever thoughts no doubt, but result is not necessairily correct. In Trench situations with big stacks hitting a 2 back and forth for example, it is the exact opposite that matters! You would give anything to know from which side opponent is weaker so that you try to advance from there.
Basicaly, the OP idea seems reasonable enough. Let the game creator decide. He should be wise enough to make the cost 1 for doodle and 4 for Eurasia no doubt. (those 10 seem unreasonable to me on first thought)
And before you decide, keep in mind how crazy things will get in foggy nuclear games, a powerfuly influencing combination that I am not certain if all of you have thought about.