[CCX] R1: OSA (21) vs LOW (22) - LOW Wins - Final 3/15/20

Finished challenges between two competitive clans.

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JJ41375
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[CCX] R1: OSA (21) vs LOW (22) - LOW Wins - Final 3/15/20

Post by JJ41375 »

OSA

First Contact & Privs holder - Benga
Second Contact - Dukasaur

LOW

First Contact & Privs holder - JJ41375
Second Contact - Chard

Schedule and Round Breakdown
Round 1 has a set start date, Wednesday, January 15, 2020.

1 Week for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games - Starting on January 15th
2 Weeks for filling the first set of games and exchanging the second set of games - Starting January 29th.
1 Week to fill all game

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by OSA)
Clan War Page


Games
Round One
Round Two
War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted

Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
Last edited by JJ41375 on Thu Mar 19, 2020 7:26 pm, edited 18 times in total.
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benga
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Re: [CCX] Round 1: OSA VS LOW

Post by benga »

JJ41375 wrote:OSA

First Contact & Privs holder - Benga
Second Contact - Dukasaur

LOW

First Contact & Privs holder - JJ41375
Second Contact - Chard


Schedule and Round Breakdown

Round 1 has a set start date, Wednesday, January 15, 2020.

1 Week for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games - Starting on January 15th
2 Weeks for filling the first set of games and exchanging the second set of games - Starting January 29th.
1 Week to fill all game

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by OSA)


War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted

Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
Agreee
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Lindax
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Re: [CCX] Round 1: OSA VS LOW

Post by Lindax »

JJ41375 wrote:OSA

First Contact & Privs holder - Benga
Second Contact - Dukasaur

LOW

First Contact & Privs holder - JJ41375
Second Contact - Chard


Schedule and Round Breakdown

Round 1 has a set start date, Wednesday, January 15, 2020.

1 Week for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games - Starting on January 15th
2 Weeks for filling the first set of games and exchanging the second set of games - Starting January 29th.
1 Week to fill all game

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by OSA)


War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted

Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
Approved.

Lx
"Winning Solves Everything" - Graeko
shoop76
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Re: [CCX] Round 1: OSA VS LOW

Post by shoop76 »

Privileges granted.

Good luck to both clans.
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Swimmerdude99
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Re: [CCX] Round 1: OSA [0] VS LOW [0]

Post by Swimmerdude99 »

So when do we start placing bets?
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JJ41375
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Re: [CCX] Round 1: OSA [0] VS LOW [0]

Post by JJ41375 »

swimmerdude99 wrote:So when do we start placing bets?
Whenever you want....I am always willing to take your money. :D
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benga
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Re: [CCX] Round 1: OSA [13] VS LOW [12]

Post by benga »

only a miracle can save us now
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JJ41375
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Re: [CCX] Round 1: OSA [13] VS LOW [12]

Post by JJ41375 »

benga wrote:only a miracle can save us now
Looks like it will be decided by a game or 2.
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Re: [CCX] Round 1: OSA [19] VS LOW [21]

Post by benga »

Gl in next round!
Wp!
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JJ41375
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Re: [CCX] Round 1: OSA [19] VS LOW [21]

Post by JJ41375 »

Thank you for the great battle OSA.
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Re: [CCX] Round 1: OSA [21] VS LOW [22] - LOW Wins - FINAL

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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