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MSpitts24 wrote:while it sounds ice, too many new recruits in guide games are a no-show
also, they should learn 1v1 1v? before team games

LiesElaterate wrote:MSpitts24 wrote:while it sounds ice, too many new recruits in guide games are a no-show
also, they should learn 1v1 1v? before team games
No-shows because A) too impatient for the game to start and B) Nobody to talk to while they're waiting.
They aren't learning much in a 1v1 guide game when the person that's there to "help" is also trying to make the NR lose the game.
Shannon Apple wrote:Not sure what the correct course of action would be for that. Most NRs don't even wait around for a game to start because they expect it to be instantaneous. They are literally gone within 30 seconds.
I will agree that when playing a 3 or 4 player guide game, I have noticed veteran players who want to win it at all costs, and I'm like "Geez, they're super serious about the game."
I have deliberately played kinda crappy in many of them to allow them to feel like they're getting a game out of it (if that makes sense). I let them catch up and if they follow the pointers I gave them, like "take smaller bonuses at first because they're easier to hold" they actually have a chance of beating me. If they take North America, I'm breaking that. It's dishonest to just let them win without any effort, but it's also really mean to go into those games with the intention of beating the crap out of some noobs. Where's the fun in that?
People who treat guide games the same as any other game really need to reconsider that strategy. It costs them nothing to give the newbie some genuine advice and let them take a shot at actually beating you. You lose no points and if they win, the site might have gained a half-decent new player who takes what they've learned and builds on it.
Efforts to retain New Recruits (NRs) is not working well. I know very few who stay and join. I doubt that many NRs join to becoming paid members.Nucker wrote:This thread tells me CC needs a strategy to retain new recruits.
As I have said. Retention is not a CC strong point.
