
Articles of War
contacts
Schedule and Round Breakdown
- Two rounds - Round 1 to be exchanged by March 21st and Round 2 to be exchanged by April 4th. Clans will have 1 week to fill games (both home and away).
- Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
- Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips, Classic, Sunny, no spoils, chained created by A^)
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils
- All forts are allowed except "no forts"
- There is no limit on the number of trench games allowed
- If both trench and escalating spoils are chosen for the same game, a 20 round limit is required. Otherwise, no round limits.
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
- 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
- New settings that are implemented after the start of the competition will be excluded from wars
