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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
If you are playing FOW and Escalating Sri Lanka and Madagascar and the Carribean can play important roles. As points for cards increase... you may be able to hide or bury a single enemy in there. Thereby preventing anyone else from taking him and grabbing his cards.Risktaker17 wrote:World 2.1's most important is Madagascar no doubt
i strongly disagree with your statement. if you take a look at all maps you'll see for example AoR: Magic has a terit that can be described as the most important. it's the sanctuary and it's important because holding it for one turn completes the objective and wins you the game.MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games.
Why did you say that?DiM wrote:i strongly disagree with your statement. if you take a look at all maps you'll see for example AoR: Magic has a terit that can be described as the most important. it's the sanctuary and it's important because holding it for one turn completes the objective and wins you the game.MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games.
PS: I am a true wimp, just wanted to be a smartass for a bit
I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.KoE_Sirius wrote:I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Agreed.MeDeFe wrote:I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.KoE_Sirius wrote:I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
Well kind of..If I was to give the method of what to attack and what to hold after the deployment.Then the subject would be right on track.AoR,Magic doesnt have Conti's as such so I would have to write a game log.Which is not important to the Magic player who can already understand where I am going with this and will bore the Classic Map player to death.MeDeFe wrote:I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.KoE_Sirius wrote:I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
Trolloggiss wrote:Agreed.MeDeFe wrote:I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.KoE_Sirius wrote:I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.