Moderator: Community Team
now that you mention it... i havnt either... interestingBones2484 wrote:I haven't seen an alliance in over a year in my games.
Well said!TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
Mr_Adams wrote:You, sir, are an idiot.
Timminz wrote:By that logic, you eat babies.

If you are outplaying me on the board, but I am able to rally people against a leader much better than you (I have done this countless times, and for some reason won most of the time), aren't those both measures of skill?Elijah S wrote:It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.

I can but agree with Mr C. His strategic thinking here is logical and impeccable.Mr Changsha wrote:Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
Quite on the contrary, Risk isn't about alliances at all. Only subpar players form alliances. Smart, better players do not follow such limiting tactics and often unfair. Otherwise - why don't you form an alliance with 3 other players at the start of the game? Will that not increase your chances on winning..?TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
I think alliances are fine, but most people are complete douches about it. I, personally, try to keep the playing field as even as possible (in no esc) while getting slowly ahead myself. When players ally against me I don't mind, except in two circumstances... a) I'm not actually the most powerful, and stand no chance against the alliance and, b) The alliance continues even when each partner of the alliance is singlehandedly stronger than me. Both of those cases yield considertaion of 'foe' from me, which I think is fair enough. If you want to gang up, play teams, if you're no good at teams, get better. Currently only 6 people have made thf oe list for this reason though.TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
riskllama wrote:Koolbak wins this thread.
Seeing as you will slaughter me, I see where you are coming from.FabledIntegral wrote:Quite on the contrary, Risk isn't about alliances at all. Only subpar players form alliances. Smart, better players do not follow such limiting tactics and often unfair. Otherwise - why don't you form an alliance with 3 other players at the start of the game? Will that not increase your chances on winning..?TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
Well said, Johnny. I also agree with Neon Peon and Mr. Cheng earlier in the thread. Alliances are not for "pussies" as someone said earlier. If one player has pushed himself too far, that is their fault. Two players who are at medium strength cuz they've been fighting each other could and should set up a temporary alliance with specific end points (so they don't get screwed by them later and so it doesn't become an unfair 2v1v1, etc. game) so that they can bring down the strongest player. I don't consider it being outmaneuvered if someone has spread themself too far and posed themself as a threat to the rest of the board. You are a loser if you just say all of a sudden, "oh well, that person is stronger than the rest of us. Guess I'll just keep on with my original strategy even though he'll win doubtless." No, that's ridiculous. You better adjust your strategy as that's the only way you'll win at that point.Johnny Rockets wrote:Alliances are a tool, and give the game another facet and and inject an interesting element of diplomacy. Those who feel it's unfair, or for pussies just lack the social skills to form them. Alliances in a three way though are stupid unless one player has a huge advantage and needs to be throttled out.
There are those who forget to put limits on alliances and then get buggered by them.
Put round or border stipulations on them and they are even more a strategic tool.
If you end up on the shit end of the stick, well.....theres always checkers.
Johnny Rockets
(Much better that V1.24)
As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.Mr Changsha wrote:Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
I find it funny that someone who clearly admits to breaking a truce (you said above that you do not keep the alliance all the way through the other player's elimination and unless you specify your term of cancellation of the truce while setting it up, then you are a backstabber) is calling those who do ally and keep the truce til the set guidelines have been met are somehow cowards.Elijah S wrote:As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.Mr Changsha wrote:Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
While there is a place for integrity on CC, I don't think that extends to the topic we are talking about. When I play this game I will try my hardest to kill every other player as quickly (and as stylishly) as I can. I will do anything to achieve that and I would certainly include 'ganging up' on another player if it was in my interest to do so.Elijah S wrote:As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.Mr Changsha wrote:Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)

To try to read more into my comment is a real stretch.TurinTurambar wrote:I find it funny that someone who clearly admits to breaking a truce (you said above that you do not keep the alliance all the way through the other player's elimination and unless you specify your term of cancellation of the truce while setting it up, then you are a backstabber) is calling those who do ally and keep the truce til the set guidelines have been met are somehow cowards.Elijah S wrote:As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.Mr Changsha wrote:Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
I've given up on trying to convince players that the tactic of ganging up, to the point of eliminating another player, is dishonorable. -The truth is, many players on this site will do anything to get a cheap win.Mr Changsha wrote:While there is a place for integrity on CC, I don't think that extends to the topic we are talking about. When I play this game I will try my hardest to kill every other player as quickly (and as stylishly) as I can. I will do anything to achieve that and I would certainly include 'ganging up' on another player if it was in my interest to do so.Elijah S wrote:As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.Mr Changsha wrote:Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
Now don't misunderstand me; I also have a lot of sympathy with the 'alliances are for pussies' concept as well. If Player A says to Player B "Let's have a truce (for x number of rounds) and then go 1 on 1" and I am Player C I would naturally write back to one of them "Fine Player B, make a move in that direction and Player A will get an easier win than he expected." The point is that Player A may be a 'pussy' and he may lack 'integrity', but damn it if he can get a win by duping Player B into killing Mr C then I'll do my best to avoid it, but I'll still congratulate the chap on his win. Pussy he may be, but a clever pussy he most certainly is!
The great flaw in your argument is this belief that there is somehow a 'right way' to win a game of Risk beyond breaking the actual rules of the game. There isn't. Players should use every weapon at their disposal in their effort to win this game, as long as it is in the rules.
I write this as a player who has yet to use an alliance (or even anything approaching an alliance to the best of my memory) to win a game. I've discussed border positions to be sure and lightly suggested we better keep an eye on 'Red' on more than a few occasions, but that is a far cry from an alliance. But if I was beaten by the kind of play highlighted above I would accept it with a smile and move on. Therefore, the idea of in an end-game situation dancing around to try and make sure that someone wins in a fair way and that ganging up hasn't gone on is just, to me at least, entirely ridiculous.
I agree with you Bones2484. However, how is it you now don't get allied against?Bones2484 wrote:Alliances are silly and unneeded. The better players generally know what needs to happen and can adjust on the whim to attack who is in the lead without having to set cease fire agreements. I haven't seen an alliance in over a year in my games.