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wins where someone seems to be of no threat but manages to wipe everyone out in a few rounds, this has happened to an opponent of mine before and surprisingly, it does not always apply to escalating gamesAesop Jones wrote:We could complain about farmers and multis and dice and so on, but I like these threads. The gather-round-and-tell-tales-of-conquest threads.
So here's a minor debate for you - what's the more satisfying win? Is it the long game, the one that goes for months on end and finally comes to a decisive conclusion? Is it the speed game where luck just happens to go your way and it feels like God / Destiny / etc just shines down and leads you to, for all intents and purposes, "the dumb win"? Or do they all feel the same to you?
Being a tournament-minded player, there's more invested in those games for me. Those are the ones where I pump a fist after a victory, umpire-calling-a-strikeout style. It's nice to win one of those random pick-up eight-player games, since they have lots of points, but lots of those have deadbeats or just people who aren't on the level you're seeking. The tournaments, however...they have tangible progress. A victory means you might get to play someone even better than the person you just defeated. A loss means you probably lost out to someone who outplayed you, found a hole in your strategy, and might have taught you something. So that sort of game, and a victory within that...that's my fist-pump.
In that sense, I guess the question comes down to why you play. Are you in it for the score, for the glory, or for the thrill of it? What gets YOU excited? What's your fist-pump moment?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.

i'm surprised you consider supermax as a regular map...JimRocky wrote:I think my most enjoyable games are eight player games on huge maps.
Not the AoR type maps, (although I did win a exiting game of Das-Schloss once),
but the huge regular maps. Examples would be:
Supermax: Prison Riot!, Bamboo Jack, World 2.1, Conquer Man, etc.
Standard, Sequential, Flat-Rate, No-Fog, and any type of Reinforcements.
When I win one of those, (and they often take some time, though not always),
it's quite a thrill. It's especially wonderful if I happen to have "made a comeback",
or "come from behind", or a "created a true Cinderella story", for the win.


Well, perhaps it's a bit of a stretch, but it's not too irregular.daydream wrote:i'm surprised you consider supermax as a regular map...JimRocky wrote:I think my most enjoyable games are eight player games on huge maps.
Not the AoR type maps, (although I did win a exiting game of Das-Schloss once),
but the huge regular maps. Examples would be:
Supermax: Prison Riot!, Bamboo Jack, World 2.1, Conquer Man, etc.
Standard, Sequential, Flat-Rate, No-Fog, and any type of Reinforcements.
When I win one of those, (and they often take some time, though not always),
it's quite a thrill. It's especially wonderful if I happen to have "made a comeback",
or "come from behind", or a "created a true Cinderella story", for the win.
Agree with this. Sometimes you can see what you have to do with complete clarity and you can judge your various opponent's moves with an equal amount of certainty. When a player is really on-form he is able to do this 3,4,5 or more moves ahead. When this is combined with aggressive, but controlled, attacking then a 'fist-pump' moment or two is to be expected!mrblitz wrote:It's the wins where I've got to play my best to seal the deal; knowing afterwards that any mistakes would have meant failure.
If the whole thing is easy, and a couple of 'mulligans' are allowed by circumstance along the way, it's not as satisfying.
But making a series of deft, no-margin-of-error-allowed, reinforcements and attacks, which lead to victory; that's the best under any game settings.
