The Fist-Pump Moment

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
User avatar
Aesop Jones
Posts: 219
Joined: Wed Aug 15, 2007 4:05 pm
Gender: Male
Location: Washington DC

The Fist-Pump Moment

Post by Aesop Jones »

We could complain about farmers and multis and dice and so on, but I like these threads. The gather-round-and-tell-tales-of-conquest threads.

So here's a minor debate for you - what's the more satisfying win? Is it the long game, the one that goes for months on end and finally comes to a decisive conclusion? Is it the speed game where luck just happens to go your way and it feels like God / Destiny / etc just shines down and leads you to, for all intents and purposes, "the dumb win"? Or do they all feel the same to you?

Being a tournament-minded player, there's more invested in those games for me. Those are the ones where I pump a fist after a victory, umpire-calling-a-strikeout style. It's nice to win one of those random pick-up eight-player games, since they have lots of points, but lots of those have deadbeats or just people who aren't on the level you're seeking. The tournaments, however...they have tangible progress. A victory means you might get to play someone even better than the person you just defeated. A loss means you probably lost out to someone who outplayed you, found a hole in your strategy, and might have taught you something. So that sort of game, and a victory within that...that's my fist-pump.

In that sense, I guess the question comes down to why you play. Are you in it for the score, for the glory, or for the thrill of it? What gets YOU excited? What's your fist-pump moment?
User avatar
Timminz
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Gender: Male
Location: At the store

Re: The Fist-Pump Moment

Post by Timminz »

The most satisfying wins, for me, are in 6-8 way sequential escalating speed matches when the game has gone on longer than most, and some players have started to call it stale, but I make a multi-round move to eliminate someone, and it pays off with a sweep. Those are rare, but oh-so sweet. Also rare, but a little more common than that, are the games (same settings) when you get that 3 card set, at the exact moment that someone else has been stuck with 2 pairs, and the resulting 5 cards.

As might be obvious by now, I find little thrill greater than the rush of making a full sweep, while battling both the clock, and the dice, in a large speed escalating game.
User avatar
Paddy The Cat
Posts: 415
Joined: Tue Jun 26, 2007 4:12 pm
Gender: Male
Location: PA

Re: The Fist-Pump Moment

Post by Paddy The Cat »

best wins for me are when nobody else gives you a chance. maybe its a speed freestyle game with player x who is in the top 10 on the board and some 10 people are watching the game saying "player x has it, maybe player y too, if he gets lucky..." blah blah blah. Then, when no one is looking you make a quick elimination with 1 sec and sweep the board...

also, anything where my Regulators beat THOTA in a trips/dubs/quads match... because of the rarity of it I guess :P
jnd94
Posts: 7177
Joined: Sun Mar 11, 2007 4:22 pm
Gender: Male

Re: The Fist-Pump Moment

Post by jnd94 »

Speed 8 player escalating.
User avatar
Joodoo
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Gender: Male
Location: Greater Toronto, Canada

Re: The Fist-Pump Moment

Post by Joodoo »

Aesop Jones wrote:We could complain about farmers and multis and dice and so on, but I like these threads. The gather-round-and-tell-tales-of-conquest threads.

So here's a minor debate for you - what's the more satisfying win? Is it the long game, the one that goes for months on end and finally comes to a decisive conclusion? Is it the speed game where luck just happens to go your way and it feels like God / Destiny / etc just shines down and leads you to, for all intents and purposes, "the dumb win"? Or do they all feel the same to you?

Being a tournament-minded player, there's more invested in those games for me. Those are the ones where I pump a fist after a victory, umpire-calling-a-strikeout style. It's nice to win one of those random pick-up eight-player games, since they have lots of points, but lots of those have deadbeats or just people who aren't on the level you're seeking. The tournaments, however...they have tangible progress. A victory means you might get to play someone even better than the person you just defeated. A loss means you probably lost out to someone who outplayed you, found a hole in your strategy, and might have taught you something. So that sort of game, and a victory within that...that's my fist-pump.

In that sense, I guess the question comes down to why you play. Are you in it for the score, for the glory, or for the thrill of it? What gets YOU excited? What's your fist-pump moment?
wins where someone seems to be of no threat but manages to wipe everyone out in a few rounds, this has happened to an opponent of mine before and surprisingly, it does not always apply to escalating games
Last edited by Joodoo on Mon Jan 26, 2009 10:33 pm, edited 1 time in total.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
Kalano Sanchin
Posts: 259
Joined: Sat Oct 27, 2007 3:23 am
Gender: Male

Re: The Fist-Pump Moment

Post by Kalano Sanchin »

Player 4 player feudal freestyle speed games. Its been a long match and me and the last player are going at it with massive stacks and the same bonus. Deploying every where forting as fast as you can attacking as fast as you can, your mind is getting destroyed by how fast you have to think. Then... You win. There my fist pump moments.
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: The Fist-Pump Moment

Post by BaldAdonis »

Those no cards doubles games where you're grinding it out over the same two territories into the 15th round, then you make a decisive move to attack your teammate in the backfield, win 3v1 and 2v1 to take a bonus and secure the game. YES!
User avatar
Mr Changsha
Posts: 1662
Joined: Sat Mar 03, 2007 1:42 am
Gender: Male

Re: The Fist-Pump Moment

Post by Mr Changsha »

Good topic.

I think speed games, for me at least, create the feeling. The nervous tension involved naturally leads to greater excitement at the end.

I often play speed games with one of my friends advising and there are, every once in a while, those moments where we can see the game is suddenly going to turn in my favour. Those moments, those unexpected bits of good fortune if you will, are what make me very happy in CC Land.

I get a great sense of satisfaction out of those long 8 man no cards games I love playing, but it is more of a slow-burning sensation. However, when you finally make the decisive breakthrough after 50 odd rounds and you know the game is near enough locked and you know that it will take a degree of cooperation so far unseen in the game to defeat you, then that is also a great, if more restrained, kind of happiness.

Classic trips in the office deserves an honourable mention. I'll come back from a class to have manwiththeplan or spoongod already in situ and they'll say, in such a relaxed fashion...

"Have you seen what happened in the trips...?"

"Did they break aussie? Did they, did they...tell me the bastards didn't...?"

"They didn't make it."

"GAME!!!!!"

Or we'll all be watching one of us making a key move (10 on 8 for the break on something like that) and the level of excitement is akin to being a football game. Really. Spoongod will be praying to the various dice gods of the week, manwiththeplan will be robotically counting "2 up, even, 2 up, 4 UP... come on my son! 2 up, even....f*ck, f*ck, f*ck!...2 up, 4 up..."

"Finish it." I say.

And he usually does!

So team games are just great in the office.

I got the greatest sense of satisfaction from gaining ranks though. I remember feeling unbearably pleased with myself in France as I made corporal first class and after winning a speed game to make lieutenant, on exactly 40 games, I had one of those rare moments in my life where I could actually think "I'm actually pretty good at this." I remember hitting about 2250 after 80 or so games (a few of those 8 man games I like finished well) and really, truly, feeling completely happy about things. I think CC is great for that.
Image
User avatar
JimRocky
Posts: 167
Joined: Tue Oct 31, 2006 1:51 pm
Location: GEORGIA USA

Re: The Fist-Pump Moment

Post by JimRocky »

I think my most enjoyable games are eight player games on huge maps.
Not the AoR type maps, (although I did win a exiting game of Das-Schloss once),
but the huge regular maps. Examples would be:
Supermax: Prison Riot!, Bamboo Jack, World 2.1, Conquer Man, etc.
Standard, Sequential, Flat-Rate, No-Fog, and any type of Reinforcements.
When I win one of those, (and they often take some time, though not always),
it's quite a thrill. It's especially wonderful if I happen to have "made a comeback",
or "come from behind", or a "created a true Cinderella story", for the win.
Last edited by JimRocky on Tue Jan 27, 2009 9:02 am, edited 1 time in total.
Don't forget to spread a little sunshine, and to bring a towel.
Jeff Hardy
Posts: 1338
Joined: Sun Feb 17, 2008 10:22 am
Location: Matt Hardy's account, you can play against me there

Re: The Fist-Pump Moment

Post by Jeff Hardy »

speed dubs against reasonable players are awesome
User avatar
daydream
Posts: 922
Joined: Sun Mar 04, 2007 9:02 am
Gender: Male
Location: Germany

Re: The Fist-Pump Moment

Post by daydream »

JimRocky wrote:I think my most enjoyable games are eight player games on huge maps.
Not the AoR type maps, (although I did win a exiting game of Das-Schloss once),
but the huge regular maps. Examples would be:
Supermax: Prison Riot!, Bamboo Jack, World 2.1, Conquer Man, etc.
Standard, Sequential, Flat-Rate, No-Fog, and any type of Reinforcements.
When I win one of those, (and they often take some time, though not always),
it's quite a thrill. It's especially wonderful if I happen to have "made a comeback",
or "come from behind", or a "created a true Cinderella story", for the win.
i'm surprised you consider supermax as a regular map...
Image
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: The Fist-Pump Moment

Post by Bruceswar »

Sweeping the board is always fun in Escalating cards. :) 8 man games are the best.

I think even better is making a mistake while sweeping, and being able to recover from it.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
LFAW
Posts: 1825
Joined: Sun Sep 23, 2007 8:23 am
Gender: Male
Location: Britain

Re: The Fist-Pump Moment

Post by LFAW »

3 card sets to sweep, always fun :D
Image
User avatar
JimRocky
Posts: 167
Joined: Tue Oct 31, 2006 1:51 pm
Location: GEORGIA USA

Re: The Fist-Pump Moment

Post by JimRocky »

daydream wrote:
JimRocky wrote:I think my most enjoyable games are eight player games on huge maps.
Not the AoR type maps, (although I did win a exiting game of Das-Schloss once),
but the huge regular maps. Examples would be:
Supermax: Prison Riot!, Bamboo Jack, World 2.1, Conquer Man, etc.
Standard, Sequential, Flat-Rate, No-Fog, and any type of Reinforcements.
When I win one of those, (and they often take some time, though not always),
it's quite a thrill. It's especially wonderful if I happen to have "made a comeback",
or "come from behind", or a "created a true Cinderella story", for the win.
i'm surprised you consider supermax as a regular map...
Well, perhaps it's a bit of a stretch, but it's not too irregular.
I did win the only time I played it though, in a tough exciting battle; so perhaps that clouds my vision.
Don't forget to spread a little sunshine, and to bring a towel.
mrblitz
Posts: 36
Joined: Wed Jul 09, 2008 3:27 pm

Re: The Fist-Pump Moment

Post by mrblitz »

It's the wins where I've got to play my best to seal the deal; knowing afterwards that any mistakes would have meant failure.

If the whole thing is easy, and a couple of 'mulligans' are allowed by circumstance along the way, it's not as satisfying.

But making a series of deft, no-margin-of-error-allowed, reinforcements and attacks, which lead to victory; that's the best under any game settings.
User avatar
Juan_Bottom
Posts: 1110
Joined: Mon May 19, 2008 4:59 pm
Location: USA RULES! WHOOO!!!!

Re: The Fist-Pump Moment

Post by Juan_Bottom »

I gotta say that when I win games that even I think that I'm going to lose I do get a little too excited. Those are the games where you are really trying your hardest. It's only then that I get emotional. My team win in the CC Olympics against some generals had me unable to breath... and it's just a game....
User avatar
Mr Changsha
Posts: 1662
Joined: Sat Mar 03, 2007 1:42 am
Gender: Male

Re: The Fist-Pump Moment

Post by Mr Changsha »

mrblitz wrote:It's the wins where I've got to play my best to seal the deal; knowing afterwards that any mistakes would have meant failure.

If the whole thing is easy, and a couple of 'mulligans' are allowed by circumstance along the way, it's not as satisfying.

But making a series of deft, no-margin-of-error-allowed, reinforcements and attacks, which lead to victory; that's the best under any game settings.
Agree with this. Sometimes you can see what you have to do with complete clarity and you can judge your various opponent's moves with an equal amount of certainty. When a player is really on-form he is able to do this 3,4,5 or more moves ahead. When this is combined with aggressive, but controlled, attacking then a 'fist-pump' moment or two is to be expected!
Image
User avatar
Witt13
Posts: 765
Joined: Sat Sep 20, 2008 4:28 pm
Gender: Male
Location: Iowa

Re: The Fist-Pump Moment

Post by Witt13 »

The fist pump moment comes whenever there is a major change in momentum, or some win that I didn't expect to pull out happens. Also gave a fist pump after this game :D Game 4129889
User avatar
Downey
Posts: 174
Joined: Wed Dec 03, 2008 9:19 am
Gender: Male
Location: Vancouver

Re: The Fist-Pump Moment

Post by Downey »

I fist pump after every win. 8-)
Post Reply

Return to “Conquer Club Discussion”