The SoC Training Academy and its Training Grounds provide basic training for new and old members looking to enhance their game strategy. "Train a Cook today, lose to a Sergeant tomorrow"
Map: Classic
Type: Terminator
Fortifications: Unlimited Chained Adjacent
Number of Players: 7
Play Order: Sequential
Spoils: Escalating
Fog: NO
Cards to turn in:Red A3, Red N3. Blue A9, Blue N1, Blue E1
Comments
I'm Pink.
Thinking of putting 2 on N7, and 1 on A12. I'm also looking at reinforcing 1 from E7 -> E6, and 1 from A3 -> E6.
After the game gets going i'll be looking to move N7 down into South America, and move E6 down into Africa.
Last edited by helsyn on Mon May 04, 2009 5:54 pm, edited 1 time in total.
7 on E2, then attack E2 -> E4 -> E7
15 on A3 then try to attack A3 -> A4 -> A10
and the rest on N7, and attack N7 -> N6 Moving none (Want to stay closer to South America, incase I need to kill rhp 1, who is very low, but a bit out of my reach this turn.
Then if I get the right card, I can turn in again next turn and wipe out Hansky....
My other option is to throw that whole plan out the window, load up N7, and take over SA, or load up A3, and take over Australia. SA would be easier to nab for me at this stage.
Your deployment looks good but you are weak. DO NOT attack blue until you can take him or it is game over. I would deploy as you said and attack N7 to N6 advance. End turn and hope for a 3 card set. Or you can try for blue win or loose by the dice.
Okay, I can see a few different ways to approach this, and I don't think it hugely matters which one I take, as long as I eliminate green, then blue, then yellow. I can worry about the other two depending on where I am at that point (I have spoils to turn in straight away, i'll get another set from each of those eliminations).
15 on N6
4 on A12
39 on A3
E2 -> E4 (move all)
N6 -> N4 (move all) -> N2 (move none)
N4 -> N5 (move all)
A12 -> A10 (move all unless I need to use some to help with North America, and need a spare troop or two)
A3 -> A5 (move all)
A5 -> A6 (move none)
This will eliminate green, which will give me 5 cards, so I get to turn them in, for another 50 troops.
30 on A5
10 on E4
10 on N5
A10 -> A4 until I have only one troop left on A10
A5 -> A4 (killing the reminder on A4 - move none)
Then that will take out dark blue, which will give me another set, as i'll still have two from green, plus four more from dark blue.
With those troops, I would most likely put the bulk of them in North America, and head south trying to wipe out yellow, at which point i'll get another turn in, as i'll still have 3 cards, and yellow will give me another three. At that point, I shouldn't have trouble eliminating the remaining players. If I can't eliminate them, i'll at least make them both very weak, and neither of them have a set to turn in, so I can get them next round.