Map ideas

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72o
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am
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Map ideas

Post by 72o »

I'm no graphic artist, but I have some ideas for maps that I think would be fun to play on. Probably some of this has been suggested before, if so, point me in the right direction.

Most of these would just be "standard" gameplay maps, with individual "countries" and "continent" bonuses. Each idea might have its own unique gameplay ideas, similar to the "Attack through the Dunnys" system of Madness, or an objective similar to Battle of Gazala.

Mostly I'd want there to be plenty of interest and participation from the foundry, as the best ideas I've seen here are suggested by others as they provide input on others' works in progress.

I would be glad to help with creating the maps in whatever capacity I can. If there is positive response for any of these ideas I'll start working on it.

1. Las Vegas Strip (casinos, obviously, and other landmarks as countries; groups or city blocks as continents)
2. Washington DC (all the landmarks/sightseeing attractions as countries; groups/areas as continents)
3. an office building/cube farm layout (cubes, offices, conference rooms, etc. as countries; areas as continents)
4. Theme Park map (rides/attractions as countries; areas as continents)
5. House Party (people/rooms/items are countries; specific groups/combinations are continents, i.e. Tom + Sally + any bedroom = +1 bonus.
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RedBaron0
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Location: Pennsylvania

Re: Map ideas

Post by RedBaron0 »

72o wrote: 3. an office building/cube farm layout (cubes, offices, conference rooms, etc. as countries; areas as continents)
Don't forget the red Swingline stapler! :lol: :lol:
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Supermarioluigi
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Joined: Sun Feb 18, 2007 5:06 pm
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Location: uhh...over there

Re: Map ideas

Post by Supermarioluigi »

RedBaron0 wrote:
72o wrote: 3. an office building/cube farm layout (cubes, offices, conference rooms, etc. as countries; areas as continents)
Don't forget the red Swingline stapler! :lol: :lol:
The Stapler can bombard all neighbouring cubicles? :lol:
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Achieved August 27, 2009
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