DiM...you don't smoke so you? the pepsi and donuts i can understand, but surely you don't smoke?
sorry but i do. but i stopped smoking pot and drinking alcohol a long time ago. cigarettes still plague me though. but i switched to lights instead of regulars
ARGHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
yeti_c wrote:Yes but you're missing the bigger picture - testing isn't just about Maps...
It's about game play aspects too...
C.
ugh?? so??
let's take for example the bob testing. start a private game load the new bob and play that game.
same would work for maps and gameplay
set-up a private game load the map xml file and play. the difference is that lack is needed to upload the files on the server.
let's say a final forged map is in need of some testing.
lack uploads the files but doesn't make them available for the masses. he just sets up a private game and invites a few people. they play the game and if all is good then the files are made public. plain and simple. same thing i assume happened for the speed games and the 8p games. lack made the changes in the code but didn't make them available for the masses.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Actually - I'm pretty sure that's not how it worked...
The very act of making the map available privately is probably the same as publicly...
i.e. he updates the maps.xml - and the server reads from it - and adds the map itself...
That way there is no maintenance burden... it's just done...
He would need to write a layer of abstraction in to the maps to allow them to be shown on the mapfinder screen...
All we know is that it's a big job - that's what the big man has said... neither I nor you know how big a job - I suspect I have *more of an idea* than you - but if the big man says it's big - it's big.
yeti_c wrote:Actually - I'm pretty sure that's not how it worked...
The very act of making the map available privately is probably the same as publicly...
i.e. he updates the maps.xml - and the server reads from it - and adds the map itself...
That way there is no maintenance burden... it's just done...
He would need to write a layer of abstraction in to the maps to allow them to be shown on the mapfinder screen...
All we know is that it's a big job - that's what the big man has said... neither I nor you know how big a job - I suspect I have *more of an idea* than you - but if the big man says it's big - it's big.
Now stop arguing about it.
C.
i got into a nice debate on another part of the forum and i'm still pumped and excited. i want to argue.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
which when you come here you have no clue whaqt they are
Final forge is where the final touches is suppose to happen. Obviosly no one knows what the system is or how it works when there new, but thats what hte how to make a map thread is for. Its most likely that if someone is new to anything there not going to know what certains things are
Lone.prophet wrote:yaya your right if you are conservative there wont be much progresion
Im not being conservative. . . im not resistant to change by any means. But i wont condon to changing a WORKING system if its not needed
THe current system works fine as it is. C.A's time could be spent changing less impressive aspects of the foundry such as a lack of feedback, lack of test center, outdated developmental atlas, updateing how to make a map thread etc