Conditional Ending?

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Natewolfman
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Conditional Ending?

Post by Natewolfman »

I know we have nothing like this as of now but... would it be possible to say something along the lines of "Once all neutral armies are taken over the game is finished, the winner is the player with the most _____ on the field"

similar to a map like das schlob, but different all the same...

PROBLEMS WITH THIS (as far as i can see)

limiting game types - but so do those with conditional victory
case by case basis of unfair advantages - such as, "winner=player with most territories" the last player has huge advantage to grab the win
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t-o-m
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Re: Conditional Ending?

Post by t-o-m »

this could be in the XML mods and variations, but ah well.

I think this has been thought about, but im not sure of the outcome of it - bryguy had a thought a while ago about eliminating a "common threat" so this could work something like that.
T'would be interesting, Nate.
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InkL0sed
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Re: Conditional Ending?

Post by InkL0sed »

I think conditional anything is generally not a plausible modification...
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Natewolfman
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Re: Conditional Ending?

Post by Natewolfman »

t-o-m wrote:this could be in the XML mods and variations, but ah well.

I think this has been thought about, but im not sure of the outcome of it - bryguy had a thought a while ago about eliminating a "common threat" so this could work something like that.
T'would be interesting, Nate.
I like this idea... let the players start on half the map, and the other half filled with neutrals, it would be similar to assassin, only everyone is after the same target... this would go really well with the suggestion i saw about zombie neutrals option? when the neutrals naturally attack and spread... like a common threat
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TaCktiX
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Re: Conditional Ending?

Post by TaCktiX »

InkL0sed wrote:I think conditional anything is generally not a plausible modification...
Conditional anything is actually fairly easy to implement, as programming in any form is based on logical operations (greater than, equals, etc.). I personally wouldn't mind having an expanded conditional everything (conditional bombardment, conditional bonuses, conditional neutrality (killer or otherwise), and so on), and due to the similarity of the underlying code, doing them all at once, it at all, makes sense.
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gimil
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Re: Conditional Ending?

Post by gimil »

get over to the XML thread and get suggesting!
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t-o-m
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Re: Conditional Ending?

Post by t-o-m »

gimil wrote:get over to the XML thread and get suggesting!
merge?
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Re: Conditional Ending?

Post by TaCktiX »

He was talking to me I think, and I made good on that urging.
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InkL0sed
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Re: Conditional Ending?

Post by InkL0sed »

TaCktiX wrote:
InkL0sed wrote:I think conditional anything is generally not a plausible modification...
Conditional anything is actually fairly easy to implement, as programming in any form is based on logical operations (greater than, equals, etc.). I personally wouldn't mind having an expanded conditional everything (conditional bombardment, conditional bonuses, conditional neutrality (killer or otherwise), and so on), and due to the similarity of the underlying code, doing them all at once, it at all, makes sense.
Well yes, I know plenty of programming and what it entails, thank you very much ;)

However, XML involves absolutely no conditionals (which makes it a poor excuse for a programming language IMO. Then again I don't exactly know much of the uses of XML in general). I never said such a suggestion was impossible, but generally disfavored...
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yeti_c
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Re: Conditional Ending?

Post by yeti_c »

InkL0sed wrote:
TaCktiX wrote:
InkL0sed wrote:I think conditional anything is generally not a plausible modification...
Conditional anything is actually fairly easy to implement, as programming in any form is based on logical operations (greater than, equals, etc.). I personally wouldn't mind having an expanded conditional everything (conditional bombardment, conditional bonuses, conditional neutrality (killer or otherwise), and so on), and due to the similarity of the underlying code, doing them all at once, it at all, makes sense.
Well yes, I know plenty of programming and what it entails, thank you very much ;)

However, XML involves absolutely no conditionals (which makes it a poor excuse for a programming language IMO. Then again I don't exactly know much of the uses of XML in general). I never said such a suggestion was impossible, but generally disfavored...
XML isn't a programming language... it is more a transport language.

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Re: Conditional Ending?

Post by TaCktiX »

XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.
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Re: Conditional Ending?

Post by yeti_c »

TaCktiX wrote:XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.
PHP - is a programming language - in a fashion... it's more a scripting language. (i.e. it's runtime - never compiled)

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Re: Conditional Ending?

Post by InkL0sed »

yeti_c wrote:
TaCktiX wrote:XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.
PHP - is a programming language - in a fashion... it's more a scripting language. (i.e. it's runtime - never compiled)

C.
I smile because I understand this completely...

But - I thought scripting languages were a subset of programming languages?
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yeti_c
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Re: Conditional Ending?

Post by yeti_c »

InkL0sed wrote:
yeti_c wrote:
TaCktiX wrote:XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.
PHP - is a programming language - in a fashion... it's more a scripting language. (i.e. it's runtime - never compiled)

C.
I smile because I understand this completely...

But - I thought scripting languages were a subset of programming languages?
Depends on how you look at it...

"Generally" most scripting languages require other "languages" or markup to work in tandem with them...

Whereas a "full" programming language doesn't necessarily do that -> Of course - a lot of languages these days rely on Browsers to house their applications?!

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