Moderator: Cartographers
I like this idea... let the players start on half the map, and the other half filled with neutrals, it would be similar to assassin, only everyone is after the same target... this would go really well with the suggestion i saw about zombie neutrals option? when the neutrals naturally attack and spread... like a common threatt-o-m wrote:this could be in the XML mods and variations, but ah well.
I think this has been thought about, but im not sure of the outcome of it - bryguy had a thought a while ago about eliminating a "common threat" so this could work something like that.
T'would be interesting, Nate.
Conditional anything is actually fairly easy to implement, as programming in any form is based on logical operations (greater than, equals, etc.). I personally wouldn't mind having an expanded conditional everything (conditional bombardment, conditional bonuses, conditional neutrality (killer or otherwise), and so on), and due to the similarity of the underlying code, doing them all at once, it at all, makes sense.InkL0sed wrote:I think conditional anything is generally not a plausible modification...
Top Score:2403natty_dread wrote:I was wrong
merge?gimil wrote:get over to the XML thread and get suggesting!
Well yes, I know plenty of programming and what it entails, thank you very muchTaCktiX wrote:Conditional anything is actually fairly easy to implement, as programming in any form is based on logical operations (greater than, equals, etc.). I personally wouldn't mind having an expanded conditional everything (conditional bombardment, conditional bonuses, conditional neutrality (killer or otherwise), and so on), and due to the similarity of the underlying code, doing them all at once, it at all, makes sense.InkL0sed wrote:I think conditional anything is generally not a plausible modification...
XML isn't a programming language... it is more a transport language.InkL0sed wrote:Well yes, I know plenty of programming and what it entails, thank you very muchTaCktiX wrote:Conditional anything is actually fairly easy to implement, as programming in any form is based on logical operations (greater than, equals, etc.). I personally wouldn't mind having an expanded conditional everything (conditional bombardment, conditional bonuses, conditional neutrality (killer or otherwise), and so on), and due to the similarity of the underlying code, doing them all at once, it at all, makes sense.InkL0sed wrote:I think conditional anything is generally not a plausible modification...![]()
However, XML involves absolutely no conditionals (which makes it a poor excuse for a programming language IMO. Then again I don't exactly know much of the uses of XML in general). I never said such a suggestion was impossible, but generally disfavored...

PHP - is a programming language - in a fashion... it's more a scripting language. (i.e. it's runtime - never compiled)TaCktiX wrote:XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.

I smile because I understand this completely...yeti_c wrote:PHP - is a programming language - in a fashion... it's more a scripting language. (i.e. it's runtime - never compiled)TaCktiX wrote:XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.
C.
Depends on how you look at it...InkL0sed wrote:I smile because I understand this completely...yeti_c wrote:PHP - is a programming language - in a fashion... it's more a scripting language. (i.e. it's runtime - never compiled)TaCktiX wrote:XML is interpreted by PHP in CC's case, if I'm not mistaken. PHP most certainly is a programming language.
C.
But - I thought scripting languages were a subset of programming languages?
