

Indeed - or if D goes for it and falls short - someone can come in and kill E before his eyes - he then gets a new target and the game carries on!cicero wrote:The dynamic is interesting I think ...
If I can't take out my true target, but can take out someone else's (before they can) then I leave them with a new target who is stronger ... There's be new allegiance possibilities - make sure A is eliminated, but not by B ...
So for example ...
5 player game:
player/target
A/B
B/C
C/D
D/E
E/A
If I'm A and can see D is about to take out E I can enlist B and C (and of course E) to try and take out D. C gets left out in the cold and we have to make sure he can't take advantage of our work ...
I'm sure there are other permutations, but are there any that break the idea ?



Not sure I like eliminating people for other people to get points!?hecter wrote:I think your on the right track... How about a Terminator/Assassin type game, and when you eliminate a player, who ever had that player as their target get their points. Then it's just like the person had deadbeated; obviously the person who eliminated them gets their cards, and then the person who had them as their target gets their target, and the game continues. Basically...
A/B
B/C
C/D
D/E
E/F
F/A
B eliminates C, B gets C's points, cards, and D becomes his target.
B eliminates A, B gets A's cards, F gets A's points and B becomes F's target.
That would continue until the game is over.


No it doesn't, if you kill the wrong target, whoever had that target wins.max is gr8 wrote:It's what happens in assassin, if you kill the wrong target
And gets all the points...blakebowling wrote:No it doesn't, if you kill the wrong target, whoever had that target wins.max is gr8 wrote:It's what happens in assassin, if you kill the wrong target

Yes, It's happened to me many times before.hecter wrote:And gets all the points...blakebowling wrote:No it doesn't, if you kill the wrong target, whoever had that target wins.max is gr8 wrote:It's what happens in assassin, if you kill the wrong target
So if you were playing the variation I proposed, it would in fact be what happens if you kill the wrong target. The person who had them as their target gets their points. Just like in assassin.blakebowling wrote:Yes, It's happened to me many times before.hecter wrote:And gets all the points...blakebowling wrote:No it doesn't, if you kill the wrong target, whoever had that target wins.max is gr8 wrote:It's what happens in assassin, if you kill the wrong target

I meant someone killed my targethecter wrote:So if you were playing the variation I proposed, it would in fact be what happens if you kill the wrong target. The person who had them as their target gets their points. Just like in assassin.blakebowling wrote:Yes, It's happened to me many times before.hecter wrote:And gets all the points...blakebowling wrote:No it doesn't, if you kill the wrong target, whoever had that target wins.max is gr8 wrote:It's what happens in assassin, if you kill the wrong target

Anyways - yes I know it's what happens in AssAss at the moment - but I thought this suggestion was to attempt to go away from people being able to gift each other points.hecter wrote:That doesn't make sense... Yeti C said "Not sure I like eliminating people for other people to get points!?", but as max pointed out, "It's what happens in assassin, if you kill the wrong target". But you disagreed with him. And now you're just speaking nonsense...

Concuryeti_c wrote:The way I see Benn's suggestion is... everyone's a target and therefore should be killed - but if you kill your priority target - you win overall.
Which works better (for me) than your version.
C.

Ah, but I don't like that. I think it's just dumb... Too much like standard.yeti_c wrote:The way I see Benn's suggestion is... everyone's a target and therefore should be killed - but if you kill your priority target - you win overall.
Which works better (for me) than your version.
C.


Oh, I see. I don't like it... I prefer it the way it is.max is gr8 wrote:You must kill your target. If someone else kills your target the game isn't over and your target changes
