Moderator: Cartographers

WidowMakers wrote:What type of files can maps be? If I look at the folder that contains all of the current maps, the actual maps are .jpg and the thumbnails are .png. Is there any way to use animated gifs?
By using animated gifs, water on maps could move and clouds in the sky could blow around.
You could have flashing arrows pointing out attack routes and such.
Is this possible?
Wisse wrote:WidowMakers wrote:What type of files can maps be? If I look at the folder that contains all of the current maps, the actual maps are .jpg and the thumbnails are .png. Is there any way to use animated gifs?
By using animated gifs, water on maps could move and clouds in the sky could blow around.
You could have flashing arrows pointing out attack routes and such.
Is this possible?
that would be irritating, and lagging for slowly computers i won't play one of these maps
Step 2). Image Creation——Create a visual layout of the map. Include a working legend with speculative bonuses, tentative border divisions, names, barriers, colors and textures, aesthetic images (I.E. compasses, picture designs, etc), and background image (I.E. ocean or something to discriminate the playing field). A map should be ‘inherently unique either in gameplay, location, or style’ . Maps that aren't just the same tried and true formula from the Classic Map disguised will be more successful. Host the image using Photobucket.com or something similar. The type of image file must be PNG, GIF, or JPEG. You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height is flexible, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
DiM wrote:Wisse wrote:that would be irritating, and lagging for slowly computers i won't play one of these maps
it would be great but only if there would be an option to switch them on/off.
Coleman wrote:DiM wrote:Wisse wrote:that would be irritating, and lagging for slowly computers i won't play one of these maps
it would be great but only if there would be an option to switch them on/off.
I remember that you can right click on and stop an animated gif from moving somehow, but I don't remember exactly what it is.
Coleman wrote:DiM wrote:Wisse wrote:that would be irritating, and lagging for slowly computers i won't play one of these maps
it would be great but only if there would be an option to switch them on/off.
I remember that you can right click on and stop an animated gif from moving somehow, but I don't remember exactly what it is.
yep and the first one has just been quenched, you may have noticed the threadWidowMakers wrote:What type of files can maps be? If I look at the folder that contains all of the current maps, the actual maps are .jpg and the thumbnails are .png. Is there any way to use animated gifs?
By using animated gifs, water on maps could move and clouds in the sky could blow around.
You could have flashing arrows pointing out attack routes and such.
Is this possible?
This is a rather good idea. Although i dont think this is a cartograpy hing. More a game engine change. I would advise suggesting it in suggestions and big reports.Keredrex wrote:would it be possible for weather conditions that give a "FOG OF WAR" effect where clouds roll in and cover the numbers of armies?
basically can it be set to animate VERY slowly like once in a 24 hr period?
and can it cover the army numbers?
Top Score:2403natty_dread wrote:I was wrong
This would not be part of the map because the army numbers are put right over the .gif image. the cloud would go under the numberKeredrex wrote:would it be possible for weather conditions that give a "FOG OF WAR" effect where clouds roll in and cover the numbers of armies?
basically can it be set to animate VERY slowly like once in a 24 hr period?
and can it cover the army numbers?
IDK, im just syaing that suggestions would be a better place for that, cause its not actually part of the map/Keredrex wrote:Is it possible to have a 3rd layer? a layer that is transparent except for animated weatherKaplowitz wrote: This would not be part of the map because the army numbers are put right over the .gif image. the cloud would go under the number
Yes it is...During map making if you now have the possibility of animated maps and an animated weather system above it all you need to plan for it during creation.... the map maker will need to make the 3rd layer weather pattern to fit his map.... It has to be custom to the map just like XML numbers & army circles...So technically yes it needs to be in both forumsKaplowitz wrote: IDK, im just syaing that suggestions would be a better place for that, cause its not actually part of the map/
Yes... But Lack would have to code it in...Keredrex wrote:Is it possible to have a 3rd layer? a layer that is transparent except for animated weatherKaplowitz wrote: This would not be part of the map because the army numbers are put right over the .gif image. the cloud would go under the number
