KEYOGI wrote:G7 is noticeably out on the large map, the rest of them look ok on both maps though.
This is what I am talking about. I just moved G7 to the left from the right. Some people think it is OK here while others will complain if I put it back.
KEYOGI wrote:When working with your coordinates, are you turning the effects of your army circles off? If effects are turned off and all your circles are the same size then it makes no sense why they all can't be based off the same point!?!
KEYOGI wrote:G7 is noticeably out on the large map, the rest of them look ok on both maps though.
This is what I am talking about. I just moved G7 to the left from the right. Some people think it is OK here while others will complain if I put it back.
????
lol, i dont particularily care if the numbers are perfectly centered or not, i never have. i only mentioned those cuz i knew someone else would neway.
move it back if you want- you wont hear any complaints from me.
i love the map- it looks done to me- but it doesnt really matter if we think its done...andy's the one to convince
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
i was just wonderintg. in a 3 player game what are the odds of someone starting with all 5 kings??
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:i was just wonderintg[sic]. in a 3 player game what are the odds of someone starting with all 5 kings??
At a guess I'd say around about the same as some-one in a 3 player classic map game starting with Africa...maybe slightly better, or starting with Oz or SthAm in a four player game.
Maybe some probability guru could answer that for you with more accuracy
But the chances are exactly the same as someone starting with all of purple mountain!
Needless to say - the probability of starting with Yellow Mountain is even lower!!!
C.
45 territories...
Divide by players /3 = 15
Divide by players /4 = 11 (1 neutral)
Chance of getting one territory as a colour would be 1/3...
5 territorries would be 1/3 x 1/3 x 1/3 x 1/3 x 1/3? (Approx technically the odds change once each territory has been allocated - That would depend on how the code is written of course!)
= 0.0041152263374485596707818930041152
So 0.4%?
Is that all? Hmmm... methinks I've fuckted that up!
i have 2 recent examples in games i'm playing now.
game 1. classic map unlimited fortif. i start with most of my troops connected and quickly gain control of africa while the others are scattered. then it's easy as pie to get south america and in this turn i just got europe. at this point the game is pretty much won as i'm the only one to have continents and there are no cards.
game 2. middle earth game. i have 7 initial territories scattered around on 6 continents none of them connected. i'm pretty much screwed. unfortunately this is also a no cards game. so laying low attacking for cards and hoping for the best does not work. so it's almost game over for me
i trully hope lack implements the option to deploy wherever you want.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:
i trully hope lack implements the option to deploy wherever you want.
that would rock but as it would have to be sequential it could take days to start a game unless it is rt.
actually there's a very simple solution. we get random territories like now but instead of having 3 troops in each we get only one. the rest we can deploy whereever we want (as long as it is in one of our territories) and the first round will be about deployment but you won't be able to see where others deployed until the round is finished.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Wisse wrote:T3 P3 and S4 looks strange with the cordinates
it's the same problem as G7 (see previous page). the solution is to move half a pixel but that's not possible.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Yeti is right, and there are a lot of the connections that attach to the "back" of the territory, (C4, C1, S4, S1) so it seem pointless to change some, but leave the others alone.