Moderator: Cartographers
Last I heard Andy doesn't like the map very much. Granted my drawing is butt ugly so I hope that was a huge part of it. The only real game play concern I came across was that only 4 people at a time could ever hold a +4 bonus so in a 6 player game 2 people will always be left out. I've never played a classic map where everyone has gotten a bonus so I'm not sure that is a huge deal. If anything this will just help create tension and use of the center to keep anyone from getting a bonus for awhile (as well as some real attempts at the +3 bonuses).WidowMakers wrote:Andy what is your take on this?





I agree that the +3 might need some work. Coleman is going to try this map out this weekend with 6 people to see about playability.conquer122 wrote:I think this map is GREAT, I like EVERYTHING ABOUT THIS MAP!! Except....the 3 army bonus sytem, I would bring it down to 1 army, the look is great, the map itself is phenominal, i was excited when I saw it, but just change the three army bonus sytem to a 1 army bonus, and this would be a great addition to the ConquerClub maps.
OR, have it be a match of 4 instead of three, and make the match of 4 be worth 2 armies, that would work good too.
I hope to see this map very soon on the site!

Fixed Impassable and made the bottom text easier to read.DiM wrote:impassable border <- this is right
and the text at the bottom is still a bit hard to read.
The background is toned down and the bonus is now +2 for 3 allied symbol territories and -1 for 2 enemy territories.Coleman wrote: I thought the +2/-1 was a very interesting dynamic. More play went through the center, people would try to get the place that would give them -1 last when taking an adjacent continent (which made holding +2s a lot easier then holding +3s was).
We played another game after with 4 people using the +2/-1 rules (Mike won that one) and I think they are a lot better for the map.





still not fixed. impassable BORDER you have boArderWidowMakers wrote:Fixed Impassable and made the bottom text easier to read.DiM wrote:impassable border <- this is right
and the text at the bottom is still a bit hard to read.
I really fixed it now!DiM wrote:impassable border <- this is right
and the text at the bottom is still a bit hard to read.





Wow, I think no matter what we do for that key people are going to be confused... Allied symbols are symbols connected by lines on the star. Law is just the example for the key. Enemy symbols are symbols that neighbor eachother.Pro_Snowboarder wrote:are there only 3 allied symbols, and 2 ennamy symbols? and if there are more, how do we know what they are?
Coleman wrote:Wow, I think no matter what we do for that key people are going to be confused... Allied symbols are symbols connected by lines on the star. Law is just the example for the key. Enemy symbols are symbols that neighbor eachother.Pro_Snowboarder wrote:are there only 3 allied symbols, and 2 ennamy symbols? and if there are more, how do we know what they are?