Well I got two 6 player games done.
(I won the first one and came in second on the next.)
The first game we played the rules that the map already has.
(Standard/Sequential/Unlimited/No Cards) I started with a +3 bonus right away and was able to move early enough to get my extra units. It didn't take long to rule compassion and I used the center to keep other people from getting their bonuses. By that time my +3 was broken but it didn't matter and the early difference was enough to dominate the game.
So the +3 is apparently bad
(nobody denied that my earning it decided almost the entire game) and we tried the +2 idea and the -1 for owning either enemy center. This time I started with a -1 and no bonus, Matt
(one of my friends that was playing) had a +2 but he didn't win, he had really bad rolls. I managed to get Death on my side and Mike took the law center away from me so my -1 went away. I thought the +2/-1 was a very interesting dynamic. More play went through the center, people would try to get the place that would give them -1 last when taking an adjacent continent
(which made holding +2s a lot easier then holding +3s was).
Regardless it was really fun, by the time I got my Death +4 Matty from across the hall
(Not to be confused with Matt or my other friend Matty, 3 Matts I know, crazy) had +7 for holding inspiration and wealth and started using the center to harass me and continued to move around the board in a clockwise direction. We played another game after with 4 people using the +2/-1 rules
(Mike won that one) and I think they are a lot better for the map.
Then we played Axis&Allies...

But I think 3 on paper plays was good.
Oh, one other thing. It seems if someone manages to get a +4 or two the game is instantly theirs. When they have 2 they are almost certainly getting +11
(4 for 12+ territories and +8 for the two slices and -1 for enemy center so +11). Although we were playing no cards... I don't know if a +3 for each slice is the way to go or not, it isn't easy getting them, I don't think Matty had two until after 10 turns or so because of all the fighting for the edges. Everyone just let me have Death, I have no idea why, but I wasted most of my troops trying to take the center from Matty which wasn't happening, 7 per turn can't beat 11 per turn in no cards very easily, especially when the 11 keeps taking your bonus away so you're only getting 3.
Another downfall to the play testing was that we are all very aggressive players. I don't know what someone who tries to build up would do on this map and how that would effect things.
It would be really nice if we had 6 generals play this together, but that would be hard to set up, lol.
The XML is done except for centering.