Just playing around...boberz wrote:dislike title and flag more than the last one. Why did you change it i thought you did not want to
Moderator: Cartographers
Why isn't this map marked "Final Forge" then? If there's a more complicated qualification, I'd love to know what it is, but all the Development Atlas says is "Final Forge = Map near completion." Like you said, this map is near completion.KEYOGI wrote:This map's looking pretty close to completion I would think. Time to look at the tiny insignificant things, because I can't see any significant problems myself.
Well, my concern is more that maps like this will wind up being in Final Forge for about a week. Some of the more casual Foundry viewers might not see it until it's quenched, and then say "wait, you didn't think of ______!!!" Too late...AndyDufresne wrote:Jeez, worry less about Forging and more about the working of the map.Don't worry, many of the maps near Forging will be Forged soon enough...but I suppose that isn't soon enough?
--Andy
i think the main problem now is the slow pace. maps could be done really really fast and i think some cartographers could make maps at the rate of 1-2 per month if they had enough feedback. so i think the first step would be to make a team of experienced users and cartographers that observe the progress of maps and give feedback and guidelines to the authors. 10-15 people would be enough. at the moment i see the same phenomenon in many maps. a guy comes up with a new idea and posts a draft. at least 30 people come and say it's great and want to play it but only ~5 offer constructive feedback, and after some time maybe maximum 10 people constantly post on that thread even though in the polls there are 80 votes.AndyDufresne wrote:If we could assign arbitrary %'s next to each name, that'd solve it...but then we'd have to write out what *exactly* constitutes each percentage.We've got some things in the works to help smooth out the general Foundry Process a little more, so stay tuned.
--Andy
I don't understand the need for maps to be put through at such a rate. DiM, for Age of Merchants you have 62 updates in 27 pages. Australia was quenched within three months with less updates than you have pages, a lot less.DiM wrote:i think the main problem now is the slow pace. maps could be done really really fast and i think some cartographers could make maps at the rate of 1-2 per month if they had enough feedback.
Well, in DiM's defense, he used an entirely new concept for bonuses, throwing out the idea of regions. This required a lot more discussion and fiddling. And his method of doing lots of small updates instead of one big update isn't better or worse than normal, it just results in more updates.KEYOGI wrote:I don't understand the need for maps to be put through at such a rate. DiM, for Age of Merchants you have 62 updates in 27 pages. Australia was quenched within three months with less updates than you have pages, a lot less.DiM wrote:i think the main problem now is the slow pace. maps could be done really really fast and i think some cartographers could make maps at the rate of 1-2 per month if they had enough feedback.![]()
most of my updates are for minor things because i immediately implemen what i'm asked and i don't wait for suggestions to pile up before i do updates. anyway the number of updates does not matter. i could have 2 updates and make a perfect map or 1000 and still suck. the time it takes to quench a map is the problem. i wasn't around when you made australia but i bet with proper support you could have made it in only one month or even less.KEYOGI wrote:I don't understand the need for maps to be put through at such a rate. DiM, for Age of Merchants you have 62 updates in 27 pages. Australia was quenched within three months with less updates than you have pages, a lot less.DiM wrote:i think the main problem now is the slow pace. maps could be done really really fast and i think some cartographers could make maps at the rate of 1-2 per month if they had enough feedback.![]()
There's a lot of people that visit the Foundry and make helpful suggestions, but all these people are in different time zones and have very different commitments and interests. I think the Foundry works best when it's given time to work at its own pace, rather than have cartographers trying to rush maps through.
ok. please move theposts here: http://www.conquerclub.com/forum/viewto ... 672#328672KEYOGI wrote:You are right, lets not clutter Crowley's thread with off topic discussion. If you really feel this topic warrants further discussion feel free to start up an appropriately titled thread. I think the Foundry process works extremely well, I doubt you'll be able to convince me otherwise.


qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.