Moderator: Cartographers
will do in the next update.zimmah wrote:change the position of the arrow between ship 3 and assault ship 3, at first glance it looks like a 1 way attack right now because the tip of the arrow is on top of ship 3.
same counts for ship 2 and 3 but on a smaller scale. (the arrow tip is half on ship 2)
and assault ship 2/supply ship 2.

it's just coincidenceThe Bison King wrote:
Unless this is an intentional attempt to emulate the siege battle at the end of this book, I'd pick another name. If this was intentional, good show old boy.

each player starts with 25 troops split over 5 terits. it impossible to attack the castle or the 2 camps in round 1 so it really does not matter if the castle starts with 5 or 10 because you can't reach it. and by the time you're able to reach it the other player has plenty of turns to protect it.lostatlimbo wrote:Shouldn't the Castle be 10 to match the 5+5 of the Camps?
Actually, it might need to be even more. Balloon & Assassins aside, it is 7 territories away to annihilate both enemy camps, but only 5 to annihilate the castle.
will do.lostatlimbo wrote:I still think each Base Ship needs to attack a different Supply Ship as well. The 4 quarters can individually attack a tower or dock and quickly move on to the enemy, while only one base ship can attack a supply ship and all three can attack the landing point - which is still 3 territories away from attacking your opponent (unlike the towers).
Not only is it bottle-necked on either side of your primary starting positions, but the blue side has a big advantage early on to use all their forces. Whereas red's first turn is pretty much useless. They attack the landing point or supply ship and then reinforce. Meanwhile blue might already be on top of your artillery.
adding more connections in the red area will result in a lot of clutter.lostatlimbo wrote:Red is further handicapped by having two camps to the one castle. Though Red only needs to defend one camp, that other 5 troops is set far back from the front lines, whereas - again - blue can use all 4 of its quarters simultaneously.
If you make it one camp and give red a force closer to the artillery, then make more connections between Base Ships and supply ships, that will help some.
i'll mention itlostatlimbo wrote:Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)
early development, it doesn't even has stamps yet.BadgerJelly wrote:This this awesome. How far along is it?
as zimmah said it's still early.zimmah wrote:early development, it doesn't even has stamps yet.BadgerJelly wrote:This this awesome. How far along is it?
i'm pretty sure he's a photoshop user.BadgerJelly wrote:Looks ready to roll to me
How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.
most of my maps look ready to roll because i don't like posting rough drafts i try to make the graphics as close to the final product as possible. however there's still a lot of fine tuning plus the gameplay tweaks.BadgerJelly wrote:Looks ready to roll to me
How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.
i'm using photoshop cs5.1 extended.BadgerJelly wrote:Looks ready to roll to me
How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.
spelling nazinatty_dread wrote:Baloon -> Balloon
Victor Sullivan wrote:Hm, for the name, there's nothing on the map that really has to do anything with kings. Perhaps a back story is in order? Or else you could simple call the map "Besiege", though I rather like the "Clash of Kings" logo. Let me know if you want a back story, DiM, I'm sure I could whip one up
-Sully
any suggestions on how i should word this in the legend?DiM wrote:i'll mention itlostatlimbo wrote:Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)
realism-wise it'd make a whole lot more sense for an attacker to attack a supply caravan then vice versa but gameplay wise i'm not so sure.lostatlimbo wrote:Could the 3rd Artillery bombard the Supply Caravan back?
Seems like if you were trying to take a castle by siege, you would want to cut off their supply too.
I'm not sure if that would improve gameplay or not, but I'm a stickler for story.