I thought with some modifications, could this be turned into a 1v1 map? (so there will be 2 versions, 1v1 and multi player map)
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Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.
what I saw in games which I played, it seems that it is possible to code various starting positions.Flapcake wrote: Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown
THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.Flapcake wrote:Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.
Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown

That is what we are gonna dokoontz1973 wrote:THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.Flapcake wrote:Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.
Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown
No need. As soon as a 1v1 game is set up and both players get there troops, it will become obvious.Flapcake wrote:That is what we are gonna dokoontz1973 wrote:THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.Flapcake wrote:Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.
Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown![]()
I should try to find room for an explanation for 1v1 in the highly compressed legend?
