Idea for 1v1 map

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Flapcake
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Idea for 1v1 map

Post by Flapcake »

I thought with some modifications, could this be turned into a 1v1 map? (so there will be 2 versions, 1v1 and multi player map)

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mr. CD
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Re: Idea for 1v1 map

Post by mr. CD »

Yes!
sannemanrobinson
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Re: Idea for 1v1 map

Post by sannemanrobinson »

I don't think it's necessary. If the normal map has starting positions for each player on one side for 1v1 then there is no need. Maybe xml limitates the starting positions for 1v1 in that case to 8. So also in multiplayer you would start with all your troops on one side...
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Industrial Helix
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Re: Idea for 1v1 map

Post by Industrial Helix »

Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.
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Flapcake
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Re: Idea for 1v1 map

Post by Flapcake »

Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown
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Oneyed
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Re: Idea for 1v1 map

Post by Oneyed »

Flapcake wrote:Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


what I saw in games which I played, it seems that it is possible to code various starting positions.

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koontz1973
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Re: Idea for 1v1 map

Post by koontz1973 »

Flapcake wrote:
Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.
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Flapcake
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Re: Idea for 1v1 map

Post by Flapcake »

koontz1973 wrote:
Flapcake wrote:
Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.


That is what we are gonna do :mrgreen:

I should try to find room for an explanation for 1v1 in the highly compressed legend? :roll:
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koontz1973
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Re: Idea for 1v1 map

Post by koontz1973 »

Flapcake wrote:
koontz1973 wrote:
Flapcake wrote:
Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.


That is what we are gonna do :mrgreen:

I should try to find room for an explanation for 1v1 in the highly compressed legend? :roll:

No need. As soon as a 1v1 game is set up and both players get there troops, it will become obvious.
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Flapcake
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Re: Idea for 1v1 map

Post by Flapcake »

Super, this topic ends here, any questions or suggestions can be trown here :http://www.conquerclub.com/forum/viewtopic.php?f=241&t=154568&start=0
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