[Official] D&D Mafia ~ Endgame

Housing completed games. Come take a walk through a history of suspicion!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.
Post Reply
Commander9
Posts: 757
Joined: Fri Aug 22, 2008 1:51 am
Gender: Male
Location: In between Lithuania/USA.

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Commander9 »

Confirm.
But... It was so artistically done.
Commander9
Posts: 757
Joined: Fri Aug 22, 2008 1:51 am
Gender: Male
Location: In between Lithuania/USA.

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Commander9 »

"Heya, DM DUDE. Can you order a few pizzas for us guys? Thanks"

"Oh ya, also forgot - I want to slap Strike Wolf and poke Aage. Ima roll ma dice."
strike wolf wrote:I've always hated random wagons for claims.
Worst idea ever. I agree.
But... It was so artistically done.
User avatar
Epitaph1
Posts: 609
Joined: Fri Sep 03, 2010 9:13 am
Location: Cincinnati, OH

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Epitaph1 »

Welp, I was out of town for the joke portion of D1, else I would have voted betiko for being my scumbuddy in NBC mafia.

I don't mind MoB's idea, but it's really just organized random voting for D1. I don't know how else D1 progresses at this stage as it's too early to identify inactives.

I'll hold off on throwing out my random vote in case we go with some version of MoB's idea.
StorrZerg wrote: i find no joy in this
User avatar
DoomYoshi
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Gender: Male
Location: Niu York, Ukraine

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by DoomYoshi »

Claim 1 of 2: I am DoomYoshi, Infernal Mount.
░▒▒▓▓▓▒▒░
betiko
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Gender: Male
Location: location, location

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by betiko »

I love how votes bring people in hours.

Unvote vote IB
Image
User avatar
safariguy5
Posts: 1449
Joined: Fri Mar 30, 2007 9:42 pm
Gender: Male
Location: California

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by safariguy5 »

If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
Image
strike wolf
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Gender: Male
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by strike wolf »

safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
*Watches half the players back out of the room.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Nebuchadnezer
Posts: 4
Joined: Sun Jan 01, 2012 9:26 pm

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Nebuchadnezer »

Mob's idea:

Pro's
1. It gets people to vote.
2. Generates some discussion.
3. Hopefully, once discussion gets going, you can drop the random ruse and find something scummy.

Cons
1. It doesn't really force people to vote, because submariners will still submarine.
2. You still end up with a random vote based on nothing at all.
3. We will most likely still go for the inactives when it's all said and done.

I could go either way on this idea. I don't love it. I don't hate it. :|
User avatar
DoomYoshi
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Gender: Male
Location: Niu York, Ukraine

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by DoomYoshi »

It seems like a evolution of the Yoshi rolecall. It is curious to note the different reactions that idea drew compared to this one.
░▒▒▓▓▓▒▒░
User avatar
Iron Butterfly
Posts: 2711
Joined: Sun Jan 20, 2008 2:10 pm
Location: New York City

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Iron Butterfly »

Sorry guys. I am in every active mafia game except wire so feel a little overwhelmed.(Real life be sucking as well) I just had a chance to catch up with this game.

Playing in 5 games at once may be to much for me.
Image

[url=http://www.conquerclub.com/forum/viewforum.php?f=341][img]http://i1025
strike wolf
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Gender: Male
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by strike wolf »

I'm more against the plan than for. I can't really argue with the presented logic of it getting the day started but a random wagon rarely turns out well for town.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
StubbsKVM
Posts: 126
Joined: Sun Apr 28, 2013 2:00 pm
Gender: Male
Location: Belgium

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by StubbsKVM »

vote skillfulsniper

might as well start with an OMGUS vote.
User avatar
rishaed
Posts: 1052
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by rishaed »

I apologize for inactivity... currently i will keep it short and sweet. I don't have much time for anything other than RL atm and quickly playing the games i'm in. I will try to remain active but up until friday my schedule may remain busy.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Image
User avatar
dazza2008
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Gender: Male
Location: Scotland

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by dazza2008 »

Can we not just lynch MoB? He is an arsehole after all.
Image
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by TheForgivenOne »

dazza2008 wrote:Can we not just lynch MoB? He is an arsehole after all.
That seems like perfect logic...
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
anamainiacks
Posts: 1778
Joined: Sat Mar 03, 2007 9:21 am
Gender: Male

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by anamainiacks »

MoB Deadly wrote:The primary goal was to get out of joke phase, which I think I was successful at.
As much as MoB's plan isn't the best approach, we all have to admit this, that it has at least generated some meaningful discussion - or at least, something more meaningful than a mere joke vote phase.

And as for the plan itself, there isn't much we can do that won't end up being one of (1) a random wagon, (2) lynching an inactive, or (3) no lynch. So unless we want to sit around and spout verbose replies till we can ascertain inactives/scummariners, we might as well decide whether we want to pursue a random wagon or a no lynch (which might well help us to sieve out any inactives/scummariners anyway).
Image
User avatar
safariguy5
Posts: 1449
Joined: Fri Mar 30, 2007 9:42 pm
Gender: Male
Location: California

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by safariguy5 »

strike wolf wrote:
safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
*Watches half the players back out of the room.
Admittedly, it's not much better than a random wagon, but considering the external factors of medals/premium/prizes and whatnot, if you ask me what I think would give town the best chances of winning, I build my logic castle on shifting sand and hope for the best.
Image
User avatar
Epitaph1
Posts: 609
Joined: Fri Sep 03, 2010 9:13 am
Location: Cincinnati, OH

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Epitaph1 »

safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
This seems like it could backfire if we lynch a good player or at least expose a good player with a power role.
StorrZerg wrote: i find no joy in this
Commander9
Posts: 757
Joined: Fri Aug 22, 2008 1:51 am
Gender: Male
Location: In between Lithuania/USA.

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Commander9 »

safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
I approve.

Vote Safari. :lol:
But... It was so artistically done.
User avatar
edocsil
Posts: 102
Joined: Sat Apr 28, 2007 8:09 am
Gender: Male
Location: The Great State Of Minnesota

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by edocsil »

Normally I wouldn't comment, but some of this is priceless, I am going to.
Commander9 wrote:
safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
I approve.

Vote Safari. :lol:
Nuff said, you may be leaving the party early Safari. The guys will need a DD back from this anyhow.
safariguy5 wrote:I cast magic missiles at the hearth. Then drop a flaming sphere on a mug of the bubbly stuff to see if it burns.


vote com9
It does, roll a constitution save.

##########
#...........#
#.....#.....#
#...........#
##########

Impressive, you take 15 damage and you are at 3 HP

strike wolf wrote:Jonty rolls a 0. His character's arm explodes as it touches Betiko.
Wrong dice, critical failures are rolled on a D20, not a D10. Sheesh.

dazza2008 wrote::cry: This is going to be another of them games where I don't know what anyone is talking about
Once the banter dies down, it really will be straightforward, I promise.
Edoc'sil
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
betiko
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Gender: Male
Location: location, location

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by betiko »

I like random wagons on day 1 and get at least 1 claim, just to get somewhere to start from. Not necesairly a lynch but at least a claim.
If it can be as unrandom as possible it would be better!
Image
Nebuchadnezer
Posts: 4
Joined: Sun Jan 01, 2012 9:26 pm

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Nebuchadnezer »

Epitaph1 wrote:
safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.
This seems like it could backfire if we lynch a good player or at least expose a good player with a power role.
It depends on your point of view. Exposing a power role could also mean that the power role will be protected as people will know where to direct their actions to save said power role.
strike wolf
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Gender: Male
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by strike wolf »

That would be ass uming that said power role was not one of the major protecting roles and that mafia doesnt have a busdriver or an unstoppable kill.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
gregwolf121
Posts: 9
Joined: Sun Jun 14, 2009 1:51 pm
Gender: Male
Location: right behind you

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by gregwolf121 »

well at this point any action we take will be random, in the sense that day one builds the foundation of the game so we don't have any background knowledge, that being said once we decide what path to take, i am willing to help out
Commander9
Posts: 757
Joined: Fri Aug 22, 2008 1:51 am
Gender: Male
Location: In between Lithuania/USA.

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Commander9 »

betiko wrote:I like random wagons on day 1 and get at least 1 claim, just to get somewhere to start from. Not necesairly a lynch but at least a claim.
If it can be as unrandom as possible it would be better!
Why not just mass claim now and then decided on the largest majority winning by numerical values? :lol: *facepalm*

I agree with strike wolf here - random bandwagons and lynches tend to not lead to anything productive and can often be very harmful.
But... It was so artistically done.
Post Reply

Return to “Mafia Archives”