Okay time for lists then..
We had a heated D1 sofar + ofcourse Scum overextended (Ragian).
On Ragian:
I agree with Charle that we often clash in past games, like Charle's Fun Mafia where Ragian stabbed my vote.
Still Ragian is lonely at the "Top Scum Behavior" and at the "Top Scum Moments" sofar, at least one third of the whole D1 is Ragians aggressive tunnel on me. It wears town down..
Ragians aggressive tunnel:
It started as a normal policy (D1 lynch/softclaim bad) but it evolved fast into a personal sealioning/meta-framing...
I agree with Kong that im a hyperactive lore king but im also a known softclaimer..so Ragians agressive D1 play makes no sense as town, but it sure matches a scum Ragian.
Also: the softclaim bait drew Ragian's reaction and everybody can see the aggressive tunnel...so lureking at work here
Remember our previous games:
In Vincent Vega: He was Scum (3P) and played it exactly the same: the same aggressive policy, the same framing on D1..
In Prison Mafia: Ragian was Town - He was Pushy yes but that was all...no aggressive framing D1 policy..
Same scenario's if you will in Charle's Fun mafia, Reid Technique debates..
D1 is just key to analyse Ragian. Because from D2 onwards his mind switches to "
game on for real mode" and makes sure there is no telling anymore but
a D1 Ragian always feels overconfident. Also his tunnel feels forced compared to other games where he was town.
key moments in D1 sofar =
1) Ragian defended DJ vaguely early.? Why? Was Ragian already laying the wet-work for his D1 plan and DJ was not in it?
2) Annieh shines as Town newbie: Detailed suspicions (Kingm ringlead, Ragian misframe), questions PR/claims logically, pro-D1 lynch but picky...
3) Charle had his "Too Early" moment; it looked like a dodge on content: Charle skips Ragian's analysis ("too early to point fingers"), but votes Sonic later on the same question just re-quoted.. Scum lurking in plain sight?
4) Kingm: Ringlead Denial (Gaslighting Town): Kingm: "
lets start with riskmaster" (implies group), later it's "
never said lets all". Annieh calls it out, and a weak defense follows. Classic lead-then-hide?... but in Kingm's defense he is low on energy these days so that could be just it.
5) we have too many lurkers, im glad LC sets a punishment if they keep hiding in safe waters
So in short:
Town Core: SoN!c, annieh, homer_jay (Adds solve, probes, logic), no scum overreach)
Neutral: Djfireside, Charle/kongming3 (little wagon?), Kingm (ringlead).
On Charle i must add that he is the "Wagon-rider archetype" sofar: Stays safe, opportunistic flip included, dodges real content..and no Ragian engagement whatsoever?. Djfireside calls him out perfectly (so a little FOS on Charle).
If Ragian flips scum then Charle will need to explain all the above.
Strong scum Lean: Ragian (a agressive forced tunnel lead)
Ragians Forced / Inconsistency Core
Ragian has also a "
Inconsistency Core" this game: He ignores easy lurks (That is scum safe play).
he has a big PR Focus: D1 claim demand = That is a scum wet dream (NK list).
So Town should Pile Ragian. Because scum overplayed it and Ragian knows it.