“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
---The Indochina REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
unriggable wrote:Fix the latitude and longtitude lines. Blurry.
When making the map I did not want the lat/long lines to overpower the rest of the map. They are actually 1/2 a pixel wide (when I made them in Illustrator). They are blurry because of anti aliasing. I can make them less blurry (wider) but then I feel they are too overpowering.
Any other comments on the lat/long lines? Should I try to adjust them?
WidowMakers wrote:When making the map I did not want the lat/long lines to overpower the rest of the map. They are actually 1/2 a pixel wide (when I made them in Illustrator). They are blurry because of anti aliasing. I can make them less blurry (wider) but then I feel they are too overpowering.
Any other comments on the lat/long lines? Should I try to adjust them?
---The Indochina REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
When the process slows down, unriggable, it usually means the community is starting to get statisfied. That's not to say the map won't rot here in FF like all the others though.
the map is fine, dont change anything else, and with the addition of army circles, it would take away from the visual appeal WM has worked so hard to maintain thus far.
quench it and play it
jako
Time to retire this much loved sig of mine with a new clan.
something bothers me, the effect from indochina to the dead land is a shade like its floating on it, thats great. but then, the effect of indoschina to the sea... it looks to me like the sea is higher than the land
Wisse wrote:something bothers me, the effect from indochina to the dead land is a shade like its floating on it, thats great. but then, the effect of indoschina to the sea... it looks to me like the sea is higher than the land