[Official] Indochina REVAMP [Quenched]

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hulmey
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Post by hulmey »

well you shouldnt choose the easy option but rather the option that will make the map look its best :?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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edbeard
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Post by edbeard »

yea. Can you show us the latest small and large versions (also text links) and XML verisons
WidowMakers
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Post by WidowMakers »

hulmey wrote:well you shouldnt choose the easy option but rather the option that will make the map look its best :?


That is not what I meant.

I meant ...
1)an issue was put forth.
2)Options were presented.
3)and a quick consensus was made.

That was easy. :D
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DiM
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Post by DiM »

DiM wrote:
WidowMakers wrote:OK. That was easy. :D

Anything else?


add naked women on the map :P


and beer :roll:
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Coleman
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Post by Coleman »

DiM wrote:
DiM wrote:
WidowMakers wrote:OK. That was easy. :D

Anything else?


add naked women on the map :P


and beer :roll:


Is there a lot of that in this region? Perhaps I should move. :-k
Warning: You may be reading a really old topic.
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unriggable
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Post by unriggable »

Fix the latitude and longtitude lines. Blurry.
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AndyDufresne
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Post by AndyDufresne »

              Final Forge


---The Indochina REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Post by WidowMakers »

unriggable wrote:Fix the latitude and longtitude lines. Blurry.
When making the map I did not want the lat/long lines to overpower the rest of the map. They are actually 1/2 a pixel wide (when I made them in Illustrator). They are blurry because of anti aliasing. I can make them less blurry (wider) but then I feel they are too overpowering.

Any other comments on the lat/long lines? Should I try to adjust them?

WM
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Lone.prophet
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Post by Lone.prophet »

ohh man you made my favorite map so cool nice work man looks awesome
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t.e.c
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Post by t.e.c »

WidowMakers wrote:When making the map I did not want the lat/long lines to overpower the rest of the map. They are actually 1/2 a pixel wide (when I made them in Illustrator). They are blurry because of anti aliasing. I can make them less blurry (wider) but then I feel they are too overpowering.

Any other comments on the lat/long lines? Should I try to adjust them?

WM

i like them as they are. good job WM
Lone.prophet
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Post by Lone.prophet »

shouldnt you have army circels?
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gimil
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Post by gimil »

Lone.prophet wrote:shouldnt you have army circels?


you don't always need army circles and i personally don't feel this map would benefit from them
What do you know about map making, bitch?
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Gilligan
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Post by Gilligan »

Is the Cochinchina bonus changing to 2?
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gimil
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Post by gimil »

I dont think changing bonuses is allowed
What do you know about map making, bitch?
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unriggable
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Post by unriggable »

AndyDufresne wrote:
              Final Forge

---The Indochina REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


Are you in a bit of a hurry...?
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gimil
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Post by gimil »

He seems to be pushing the maps hard today. I wonder why :wink:
What do you know about map making, bitch?
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AndyDufresne
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Post by AndyDufresne »

When the process slows down, unriggable, it usually means the community is starting to get statisfied. :) That's not to say the map won't rot here in FF like all the others though. ;)


--Andy
Lone.prophet
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Post by Lone.prophet »

i dont like the not army cirkels :)
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jako
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Post by jako »

the map is fine, dont change anything else, and with the addition of army circles, it would take away from the visual appeal WM has worked so hard to maintain thus far.

quench it and play it

jako
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Time to retire this much loved sig of mine with a new clan.
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Wisse
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Post by Wisse »

something bothers me, the effect from indochina to the dead land is a shade like its floating on it, thats great. but then, the effect of indoschina to the sea... it looks to me like the sea is higher than the land
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reverend_kyle
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Post by reverend_kyle »

Wisse wrote:something bothers me, the effect from indochina to the dead land is a shade like its floating on it, thats great. but then, the effect of indoschina to the sea... it looks to me like the sea is higher than the land


very good point.
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WidowMakers
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Post by WidowMakers »

I will mess around with the map and see what I can do.
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WidowMakers
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Post by WidowMakers »

I toned down the opacity of the inner glow with noise in the dead area. I think that helps a lot. Plus I lowered the ocean gradient as well.

The playable area still slightly sticks out. But it is no longer really drastic. The dark black glow of the previous version was too much.

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btownmeggy
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Post by btownmeggy »

Oh, it's so beautiful. Names are VERY hard to read on the small version, though.
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Skittles!
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Post by Skittles! »

btownmeggy wrote:Oh, it's so beautiful. Names are VERY hard to read on the small version, though.

QFT

Great job WM
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